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FF Tactics DnD Campaign Setting
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<blockquote data-quote="Squire James" data-source="post: 21924" data-attributes="member: 548"><p>Calculators and Mimes relied heavily on metagame concepts that don't carry over very well to D&D. Most of the information a Calculator relies on in FFT is stuff a D&D player doesn't necessarily know.</p><p></p><p>That being said, I imagine a Calculator PrC would look something like this:</p><p></p><p>Requirements: can cast level 7 arcane spells, 15 ranks Knowledge (Mathematics), and at least 2 metamagic feats.</p><p></p><p>BAB Progression, Saves, and Skills: as Wizard.</p><p></p><p>Lvl</p><p>1 Times 5, Know Ability</p><p>2 Times 4, Know Ability</p><p>3 Times 3, Know Ability</p><p>4 Times 2, Know Ability</p><p>5 Prime Number, Know Ability</p><p></p><p>At each level, the Calculator gains the basic Calculator ability of that level, then chooses a "Know Ability" to help determine targets for his effects. The following traits are acceptable for a "Know Ability": Level, Hit Points, Initiative Count, or any ability score.</p><p></p><p>To use a "Know Ability", the Calculator must spend a standard action observing the battlefield. At that point, he knows the appropriate trait for all targets (friend or foe) he is aware of within 90 feet. He can use that information in ways that does not involve Calculation if he so wishes.</p><p></p><p>To use a Calculator ability, he must choose an arcane spell that he can cast and can take effect on only a single target (no Personal spells). He then spends a full-round action altering that spell to affect every target that fits one particular "Know Ability" that he has used during that battle, then casts the spell itself. Any failed Concentration check during this time ruins the effect and causes the spell to fail.</p><p></p><p>If the casting succeeds, every target within 90 feet (friend or foe)who has a trait that fits the Calculator Ability (multiple of X for Times X, or a prime number for Prime Number) will be affected as if targeted by that spell. Normal saving throws and other attack mechanisms apply. If the attack requires a ranged touch, all such attacks are at -1 per target (because it is hard to aim at all targets at once).</p></blockquote><p></p>
[QUOTE="Squire James, post: 21924, member: 548"] Calculators and Mimes relied heavily on metagame concepts that don't carry over very well to D&D. Most of the information a Calculator relies on in FFT is stuff a D&D player doesn't necessarily know. That being said, I imagine a Calculator PrC would look something like this: Requirements: can cast level 7 arcane spells, 15 ranks Knowledge (Mathematics), and at least 2 metamagic feats. BAB Progression, Saves, and Skills: as Wizard. Lvl 1 Times 5, Know Ability 2 Times 4, Know Ability 3 Times 3, Know Ability 4 Times 2, Know Ability 5 Prime Number, Know Ability At each level, the Calculator gains the basic Calculator ability of that level, then chooses a "Know Ability" to help determine targets for his effects. The following traits are acceptable for a "Know Ability": Level, Hit Points, Initiative Count, or any ability score. To use a "Know Ability", the Calculator must spend a standard action observing the battlefield. At that point, he knows the appropriate trait for all targets (friend or foe) he is aware of within 90 feet. He can use that information in ways that does not involve Calculation if he so wishes. To use a Calculator ability, he must choose an arcane spell that he can cast and can take effect on only a single target (no Personal spells). He then spends a full-round action altering that spell to affect every target that fits one particular "Know Ability" that he has used during that battle, then casts the spell itself. Any failed Concentration check during this time ruins the effect and causes the spell to fail. If the casting succeeds, every target within 90 feet (friend or foe)who has a trait that fits the Calculator Ability (multiple of X for Times X, or a prime number for Prime Number) will be affected as if targeted by that spell. Normal saving throws and other attack mechanisms apply. If the attack requires a ranged touch, all such attacks are at -1 per target (because it is hard to aim at all targets at once). [/QUOTE]
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