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<blockquote data-quote="jasonbostwick" data-source="post: 5228408" data-attributes="member: 34924"><p>He's right.</p><p>WFRP Core Rulebook pg. 59 :</p><p>"The target's Toughness, the soak value of its armour or equipment, or the effects of special abilities or talents may reduce the damage it takes. These numbers are combined to calculate the target's damage reduction."</p><p></p><p>An example on pg 61 clarifies that this applies to both monsters and PCs:</p><p>"This beastman's Soak Value is 6 (his Toughness 4 + Soak Value of 2 from his monster entry)."</p><p></p><p></p><p>Don't feel bad about misinterpreting that, I got it wrong the first time I played too. The presentation of Soak as a seperate number in brackets doesn't help.</p><p></p><p>I wish that they had listed the combined Soak value seperately (and I had started doing that in my homebrew monster stat blocks) but that interferes with some abilities and weapon qualities like Pierce, which subtract armor Soak values but not toughness from damage reduction. </p><p></p><p></p><p>I think that last paragraph I wrote sort of calls out another major problem with the game's rules. Terms that should be discretely defined aren't, leaving a lot of room for confusion. Sometimes the combination of Toughness and Armor Soak is called Soak, other times it is called Damage Reduction.</p><p></p><p>While I was able to understand it intuitively, the description of how movement works is terrible as written and needlessly complex for what it accomplishes. I was trying to write a few quick rules to integrate horses into the combat system (I decided they gave characters a free movement, with the possiblity of making Ride checks as Manouevres to move further) and to make that fit into the system clearly it required 2 paragraphs.</p><p></p><p>Further adding to confusion, similar terms are also used for things that are quite different. The white dice are called Fortune Dice, which is also used to describe the specific Fortune Dice that you can purchase as advances to add to your characteristics. There are also the action-point like Fortune Points.</p></blockquote><p></p>
[QUOTE="jasonbostwick, post: 5228408, member: 34924"] He's right. WFRP Core Rulebook pg. 59 : "The target's Toughness, the soak value of its armour or equipment, or the effects of special abilities or talents may reduce the damage it takes. These numbers are combined to calculate the target's damage reduction." An example on pg 61 clarifies that this applies to both monsters and PCs: "This beastman's Soak Value is 6 (his Toughness 4 + Soak Value of 2 from his monster entry)." Don't feel bad about misinterpreting that, I got it wrong the first time I played too. The presentation of Soak as a seperate number in brackets doesn't help. I wish that they had listed the combined Soak value seperately (and I had started doing that in my homebrew monster stat blocks) but that interferes with some abilities and weapon qualities like Pierce, which subtract armor Soak values but not toughness from damage reduction. I think that last paragraph I wrote sort of calls out another major problem with the game's rules. Terms that should be discretely defined aren't, leaving a lot of room for confusion. Sometimes the combination of Toughness and Armor Soak is called Soak, other times it is called Damage Reduction. While I was able to understand it intuitively, the description of how movement works is terrible as written and needlessly complex for what it accomplishes. I was trying to write a few quick rules to integrate horses into the combat system (I decided they gave characters a free movement, with the possiblity of making Ride checks as Manouevres to move further) and to make that fit into the system clearly it required 2 paragraphs. Further adding to confusion, similar terms are also used for things that are quite different. The white dice are called Fortune Dice, which is also used to describe the specific Fortune Dice that you can purchase as advances to add to your characteristics. There are also the action-point like Fortune Points. [/QUOTE]
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