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<blockquote data-quote="Moulin Rogue" data-source="post: 2471837" data-attributes="member: 1192"><p>If we take S'mon's idea and start with a low end of 10% for metropolis and add 2% of able-bodied population per decrease in center size, it would look like this with some rounding:</p><p></p><p>Thorpe (24%) - 2100</p><p>Hamlet (22%) - 3650</p><p>Village (20%) - 6000</p><p>Small Town (18%) - 8900</p><p>Large Town (16%) - 15,000</p><p>Small City (14%) - 26,000</p><p>Large City (12%) - 42,000</p><p>Metropolis (10%) - 100,000</p><p></p><p>If you look at <a href="http://www.io.com/~sjohn/demog.htm" target="_blank">S. John Ross' well-travelled essay</a> and figure out from the Agriculture section what percentage of a realm is wilderness, you could find out what percentage of hexes in the realm are actually populated. Then divide total population by that number of hexes and you'd have the population center for an average hex. Let's take the essay's sample realm of Chemlek for example:</p><p></p><p>70,000 square miles divided by 124.7 gives us 561 hexes. 42% of the hexes are non-wilderness, leaving us with 236 hexes. Total realm population of 5,250,000 divided by 236 gives us an average population center size in non-wilderness hexes of over 22,000. Using the method in jasamcral's second post that's Small Town pushing Large Town, under the one I have in this post, that would be a Large Town pushing Small City. What do you think? How would you adjust the "fit to fight %" figures to get a size that feels right?</p><p></p><p>Edited to change some definitions.</p></blockquote><p></p>
[QUOTE="Moulin Rogue, post: 2471837, member: 1192"] If we take S'mon's idea and start with a low end of 10% for metropolis and add 2% of able-bodied population per decrease in center size, it would look like this with some rounding: Thorpe (24%) - 2100 Hamlet (22%) - 3650 Village (20%) - 6000 Small Town (18%) - 8900 Large Town (16%) - 15,000 Small City (14%) - 26,000 Large City (12%) - 42,000 Metropolis (10%) - 100,000 If you look at [URL=http://www.io.com/~sjohn/demog.htm]S. John Ross' well-travelled essay[/URL] and figure out from the Agriculture section what percentage of a realm is wilderness, you could find out what percentage of hexes in the realm are actually populated. Then divide total population by that number of hexes and you'd have the population center for an average hex. Let's take the essay's sample realm of Chemlek for example: 70,000 square miles divided by 124.7 gives us 561 hexes. 42% of the hexes are non-wilderness, leaving us with 236 hexes. Total realm population of 5,250,000 divided by 236 gives us an average population center size in non-wilderness hexes of over 22,000. Using the method in jasamcral's second post that's Small Town pushing Large Town, under the one I have in this post, that would be a Large Town pushing Small City. What do you think? How would you adjust the "fit to fight %" figures to get a size that feels right? Edited to change some definitions. [/QUOTE]
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