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'Fields of Blood' stats for Eberron Realms
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<blockquote data-quote="jasamcarl" data-source="post: 2344149" data-attributes="member: 1251"><p><strong>Eldeen Reaches</strong></p><p></p><p>Race: Humans, Half-Elves, Shifters, Gnomes, Halflings, Orcs, Elves, Other</p><p>Governed Provinces: 55 </p><p>Type: Coalition</p><p>Civilization: Barbaric (75% of Normal Resources)</p><p>Explored Provinces:</p><p>Regent: Great Druid Oalian</p><p>Governing Style: No Centralized Government</p><p>Government Efficiency Level: 5</p><p>Government Scale: N/A</p><p>Maximum Standing Army: 506 (50,600 Soldiers)</p><p>Foreign Relations:</p><p></p><p></p><p><strong>Governed Provinces</strong></p><p></p><p></p><p><u><em>Druid Sects</em>:</u></p><p></p><p></p><p><em>Greenheart</em>: 1500 RPs Production/1250 RPs Upkeep</p><p>(Human, Capitol, Garrisoned, Improvments: Sacred Mound 7th Level)</p><p></p><p><em>Assorted Druidic Communites</em>:</p><p></p><p>24 Hamlets: 9000 RPs Production/ 3600 RPs Upkeep</p><p>(Human)</p><p></p><p></p><p></p><p><u><em>Shifters</em>:</u></p><p></p><p><em>Wolfs Paw</em>: 187 RPs Production/ 100 RPs Upkeep</p><p>(Shifter, Cultured)</p><p></p><p>Assorted Settlements:</p><p></p><p>8 Thorpes: 2250 RPs Production/ 800 RPs Upkeep</p><p>(Shifter)</p><p></p><p>5 Hamlets: 2812 RPs Production/ 750 RPs Upkeep</p><p>(Shifter, 1 Stone Circle 4th Level)</p><p></p><p></p><p><u><em>Orcs/Gatekeepers</em></u>:</p><p></p><p>Assorted Settlements:</p><p></p><p>2 Hamlets: 750 RPs Production/ 300 RPs Upkeep</p><p>(Orc, 1 Stone Circle 4th Level)</p><p></p><p></p><p></p><p></p><p></p><p><u><em>Eastern Reaches</em></u>:</p><p></p><p>House Vandalis Settlements:</p><p></p><p>Varna: 6750 RPs Production/ 2500 Upkeep</p><p>(Human, Cultured, Garrisoned, Port, Improvements: Dragonmarked Stronghold (Vandalis), Dragonmarked Enclave (Orien), Marketplace, Menagerie(CR 8)*, Temple 4th Level (Animal, Earth), Crop Rotation, Irrigation)</p><p></p><p>Delethorn/Erlaskor/Merylsward**: 3000 each RP Production/ 1250 Upkeep Each</p><p>(Human, Cultured, Garrisoned, Port, Improvements: Marketplace, Menagerie* (CR 4))</p><p></p><p>*Free Menagerie in any city with Vandalis Dragonmarked Stronghold and 1/2 cost and upkeep of any additional Menagerie.</p><p>** No Port for Merylsward, 1125 RPs Upkeep</p><p></p><p></p><p>Farming Settlements:</p><p></p><p>Riverweep: 937 RPs Production/ 150 RPs Upkeep</p><p>(Human, Cultured, Improvments: Crop Rotation)</p><p></p><p>Mossmantle: 750 RPs Production/ 150 RPs Upkeep</p><p>(Human, Cultured)</p><p></p><p>Greenblade: 375 RPs Production/ 100 RPs Upkeep</p><p>(Human, Cultured)</p><p></p><p>Cree/Sylbaran 3000 RPs Production each/ 1000 RPs Upkeep</p><p>(Human, Cultured, Port, Improvments: Marketplace)</p><p></p><p>Niern/Havenglen/Alvirad 1500 RPs Production each/ 202 RPs Upkeep</p><p>(Human, Cultured, Improvements: Marketplace)</p><p></p><p>Readleaf/Owl's Perch: 3750 RPs Production/ 405</p><p>(Human, Cultured, Improvements: Marketplace, Crop Rotation)</p><p></p><p></p><p></p><p><strong>Total Production/Upkeep</strong></p><p></p><p>42,561 RPs Production * 1.04 * 1.01 = 44,706 RPs Total Production</p><p></p><p>16461 RPs Population Upkeep + 13750 RPs Improvment Upkeep = 30211 RPs Total Upkeep</p><p></p><p>8,941 RPs Army Budget</p><p></p><p></p><p></p><p><u><strong>Armies of the Eldeen Reaches (2,015 Total):</strong></u></p><p></p><p><strong>Wardens of the Wood:</strong></p><p></p><p></p><p></p><p>15 Druids spread out over multiple eastern settlements, Druidic Enclaves, and Ranger units.</p><p></p><p>Wardens of the Wood Druids (Special, Individual, Command Check +5 Strategic, +6 Tactical)</p><p></p><p>MAB: +4</p><p>RAB: +4</p><p>AC: 17 (15 outside of forest terrain)</p><p>Melee Power: +3</p><p>Ranged Power: +3</p><p>Toughness: 15</p><p>Wound Levels: 2</p><p>Morale: +8</p><p>Command: N/A</p><p></p><p>Fort: +6</p><p>Ref: +2</p><p>Will: +8</p><p></p><p>Move: 6</p><p>Movement Points: 42</p><p></p><p>Cost: 60 + 50 + 60 + 150 + 625 = 945 RPs</p><p>Upkeep: 237 RPs</p><p></p><p>Spellcasting: Wardens of the Woods cast spells as a 6th Level Druid.</p><p></p><p>Wild Shape: The Druid may cast polymorph on itself once a day as a standard action and my remain in that form for the remainder of the battle. The creature the druid polymorphs into has to be a small or medium animal with a six or less hit die.</p><p></p><p></p><p></p><p>2000 Shifter Rangers (20 martial units) patrolling the eastern reaches.</p><p></p><p>Shifter Scouts</p><p></p><p>Elite Light Infantry</p><p></p><p>MAB: +7</p><p>RAB: +9</p><p>AC: 15</p><p>Melee Power: +12 (+14 vs Humans)</p><p>Ranged Power: +12 (+14 vs Humans, 4" increment)</p><p>Toughness: 23</p><p>Wound Levels: 2</p><p>Morale: +2</p><p>Command: +4</p><p></p><p>Fort: +5</p><p>Ref: +7</p><p>Will: +2</p><p></p><p>Move: 7</p><p>Movement Points: 42</p><p></p><p>Subtype: Scout</p><p>Feats: Fast, Terrain Trained (Dense Forest)</p><p></p><p>Cost: 40 + 90 + 110 + 160 + 100 + 50 + 50 + 25 + 60 + 135 + 125 = 945 RPs</p><p>Upkeep: 237 RPs</p><p></p><p>Shifting(Su): For one round and as a free action, the unit of shifter scouts can replace some of its stats with the following values:</p><p>Move 9, AC 16, RAB 11, Ref 8.</p><p></p><p>Favored Enemy (Ex): The Shifter Rangers get a +2 bonus to melee and ranged power rolls when made against human martial and special units.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 2344149, member: 1251"] [B]Eldeen Reaches[/B] Race: Humans, Half-Elves, Shifters, Gnomes, Halflings, Orcs, Elves, Other Governed Provinces: 55 Type: Coalition Civilization: Barbaric (75% of Normal Resources) Explored Provinces: Regent: Great Druid Oalian Governing Style: No Centralized Government Government Efficiency Level: 5 Government Scale: N/A Maximum Standing Army: 506 (50,600 Soldiers) Foreign Relations: [B]Governed Provinces[/B] [U][I]Druid Sects[/I]:[/U] [I]Greenheart[/I]: 1500 RPs Production/1250 RPs Upkeep (Human, Capitol, Garrisoned, Improvments: Sacred Mound 7th Level) [I]Assorted Druidic Communites[/I]: 24 Hamlets: 9000 RPs Production/ 3600 RPs Upkeep (Human) [U][I]Shifters[/I]:[/U] [I]Wolfs Paw[/I]: 187 RPs Production/ 100 RPs Upkeep (Shifter, Cultured) Assorted Settlements: 8 Thorpes: 2250 RPs Production/ 800 RPs Upkeep (Shifter) 5 Hamlets: 2812 RPs Production/ 750 RPs Upkeep (Shifter, 1 Stone Circle 4th Level) [U][I]Orcs/Gatekeepers[/I][/U]: Assorted Settlements: 2 Hamlets: 750 RPs Production/ 300 RPs Upkeep (Orc, 1 Stone Circle 4th Level) [U][I]Eastern Reaches[/I][/U]: House Vandalis Settlements: Varna: 6750 RPs Production/ 2500 Upkeep (Human, Cultured, Garrisoned, Port, Improvements: Dragonmarked Stronghold (Vandalis), Dragonmarked Enclave (Orien), Marketplace, Menagerie(CR 8)*, Temple 4th Level (Animal, Earth), Crop Rotation, Irrigation) Delethorn/Erlaskor/Merylsward**: 3000 each RP Production/ 1250 Upkeep Each (Human, Cultured, Garrisoned, Port, Improvements: Marketplace, Menagerie* (CR 4)) *Free Menagerie in any city with Vandalis Dragonmarked Stronghold and 1/2 cost and upkeep of any additional Menagerie. ** No Port for Merylsward, 1125 RPs Upkeep Farming Settlements: Riverweep: 937 RPs Production/ 150 RPs Upkeep (Human, Cultured, Improvments: Crop Rotation) Mossmantle: 750 RPs Production/ 150 RPs Upkeep (Human, Cultured) Greenblade: 375 RPs Production/ 100 RPs Upkeep (Human, Cultured) Cree/Sylbaran 3000 RPs Production each/ 1000 RPs Upkeep (Human, Cultured, Port, Improvments: Marketplace) Niern/Havenglen/Alvirad 1500 RPs Production each/ 202 RPs Upkeep (Human, Cultured, Improvements: Marketplace) Readleaf/Owl's Perch: 3750 RPs Production/ 405 (Human, Cultured, Improvements: Marketplace, Crop Rotation) [B]Total Production/Upkeep[/B] 42,561 RPs Production * 1.04 * 1.01 = 44,706 RPs Total Production 16461 RPs Population Upkeep + 13750 RPs Improvment Upkeep = 30211 RPs Total Upkeep 8,941 RPs Army Budget [U][B]Armies of the Eldeen Reaches (2,015 Total):[/B][/U] [B]Wardens of the Wood:[/B] 15 Druids spread out over multiple eastern settlements, Druidic Enclaves, and Ranger units. Wardens of the Wood Druids (Special, Individual, Command Check +5 Strategic, +6 Tactical) MAB: +4 RAB: +4 AC: 17 (15 outside of forest terrain) Melee Power: +3 Ranged Power: +3 Toughness: 15 Wound Levels: 2 Morale: +8 Command: N/A Fort: +6 Ref: +2 Will: +8 Move: 6 Movement Points: 42 Cost: 60 + 50 + 60 + 150 + 625 = 945 RPs Upkeep: 237 RPs Spellcasting: Wardens of the Woods cast spells as a 6th Level Druid. Wild Shape: The Druid may cast polymorph on itself once a day as a standard action and my remain in that form for the remainder of the battle. The creature the druid polymorphs into has to be a small or medium animal with a six or less hit die. 2000 Shifter Rangers (20 martial units) patrolling the eastern reaches. Shifter Scouts Elite Light Infantry MAB: +7 RAB: +9 AC: 15 Melee Power: +12 (+14 vs Humans) Ranged Power: +12 (+14 vs Humans, 4" increment) Toughness: 23 Wound Levels: 2 Morale: +2 Command: +4 Fort: +5 Ref: +7 Will: +2 Move: 7 Movement Points: 42 Subtype: Scout Feats: Fast, Terrain Trained (Dense Forest) Cost: 40 + 90 + 110 + 160 + 100 + 50 + 50 + 25 + 60 + 135 + 125 = 945 RPs Upkeep: 237 RPs Shifting(Su): For one round and as a free action, the unit of shifter scouts can replace some of its stats with the following values: Move 9, AC 16, RAB 11, Ref 8. Favored Enemy (Ex): The Shifter Rangers get a +2 bonus to melee and ranged power rolls when made against human martial and special units. [/QUOTE]
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