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<blockquote data-quote="Cleon" data-source="post: 8617218" data-attributes="member: 57383"><p>Well, it's not just 5E. From 1E to 2E a select few monsters got noticeable power boosts (i.e. demons, devils, dragons, giants), in 3E many of them got a few more HD and they gained a Constitution modifier (or, rarely, Charisma) to their hit points.</p><p></p><p>In 5E a significant reason for the bump up in HD is they modifier the rules to flatten out the AC and adding HD was a convenient "slider" to keep a monster roughly as tough as its previous incarnations.</p><p></p><p>Basically, if a creature is hit 4/3rd more often for the same damage, it'd need 4/3rd as many hit points to last as long in a fight.</p><p></p><p>Let's see, you're doing monsters from <em>White Dwarf #1</em> (June/July 1977) to <em>White Dwarf #100</em> (April 1988), which covers Original D&D, 1st Edition AD&D and all editions of the Basic/Expert D&D but not its successors like the <em>Rules Cyclopedia</em> (1991).</p><p></p><p>All those rulesets tended to give monsters much lower hit points than the same beastie in 3E/5E.</p><p></p><p>Won't consider 4E as the rules aren't really comparable with other editions.</p><p></p><p></p><p> </p><p>Well 5d6 + 5 give it 22 hit points on average (rounding down). Giving it 6d6 + 6 averages to 27 hp, which seems a bit high.</p><p></p><p>Or lower it to 14 (4d6 + 4), it doesn't have to be an exact match to an Orc.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8617218, member: 57383"] Well, it's not just 5E. From 1E to 2E a select few monsters got noticeable power boosts (i.e. demons, devils, dragons, giants), in 3E many of them got a few more HD and they gained a Constitution modifier (or, rarely, Charisma) to their hit points. In 5E a significant reason for the bump up in HD is they modifier the rules to flatten out the AC and adding HD was a convenient "slider" to keep a monster roughly as tough as its previous incarnations. Basically, if a creature is hit 4/3rd more often for the same damage, it'd need 4/3rd as many hit points to last as long in a fight. Let's see, you're doing monsters from [I]White Dwarf #1[/I] (June/July 1977) to [I]White Dwarf #100[/I] (April 1988), which covers Original D&D, 1st Edition AD&D and all editions of the Basic/Expert D&D but not its successors like the [I]Rules Cyclopedia[/I] (1991). All those rulesets tended to give monsters much lower hit points than the same beastie in 3E/5E. Won't consider 4E as the rules aren't really comparable with other editions. Well 5d6 + 5 give it 22 hit points on average (rounding down). Giving it 6d6 + 6 averages to 27 hp, which seems a bit high. Or lower it to 14 (4d6 + 4), it doesn't have to be an exact match to an Orc. [/QUOTE]
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