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<blockquote data-quote="Dr Simon" data-source="post: 8624762" data-attributes="member: 21938"><p>Hi, thanks both for the helpful input!</p><p></p><p>The flavour text specifically says that the spinescale is good at hiding in water, which is why I gave it Advantage under a specific set of circumstances, but I've no objection to it also having proficiency in Stealth (giving it a modifier of +3). My only qualm would be that this would also mean that the spinescale was relatively efficient at, say, sneaking up behind people, which I don't think it would be.</p><p></p><p>However, there's no reason that an "advanced" version of the spinescale couldn't have it, alongside some boosted stats. And also, taking on board [USER=57383]@Cleon[/USER]'s suggestion about the weapon resistances, give the advanced version resistance to all three types of weapon damage.</p><p></p><p>I'm happy to put this into the standard format, might be a few days before I can post anything again though.</p><p></p><p>Also coming up, Issue 4's Death Snake.</p><p></p><p>Oh, Edit concerning the digression on Stealth, my general method while doing these conversions is that if a creature is specifically described as being "sneaky" or "good at hiding" or even "possessing Thief skills" then it gets proficiency in Stealth, but sometimes if the description is more specific (the spinescale being a prime example) then it may or may not, and sometimes gets a specific ability instead. That's been my rule of thumb.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 8624762, member: 21938"] Hi, thanks both for the helpful input! The flavour text specifically says that the spinescale is good at hiding in water, which is why I gave it Advantage under a specific set of circumstances, but I've no objection to it also having proficiency in Stealth (giving it a modifier of +3). My only qualm would be that this would also mean that the spinescale was relatively efficient at, say, sneaking up behind people, which I don't think it would be. However, there's no reason that an "advanced" version of the spinescale couldn't have it, alongside some boosted stats. And also, taking on board [USER=57383]@Cleon[/USER]'s suggestion about the weapon resistances, give the advanced version resistance to all three types of weapon damage. I'm happy to put this into the standard format, might be a few days before I can post anything again though. Also coming up, Issue 4's Death Snake. Oh, Edit concerning the digression on Stealth, my general method while doing these conversions is that if a creature is specifically described as being "sneaky" or "good at hiding" or even "possessing Thief skills" then it gets proficiency in Stealth, but sometimes if the description is more specific (the spinescale being a prime example) then it may or may not, and sometimes gets a specific ability instead. That's been my rule of thumb. [/QUOTE]
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