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<blockquote data-quote="Cleon" data-source="post: 8636737" data-attributes="member: 57383"><p>As mentioned earlier, as far as I can tell the Giant Snake wasn't given set stats in the D&D core books of 1974-1977 apart from the bite & constrict damage in <em>Greyhawk</em> (1975). So I don't have an AC or Move for them.</p><p></p><p>However, the slightly later Basic D&D and 1E AD&D <em>Monster Manual</em> give Giant Constrictors AC 5 and move 90' (or the equivalent 9" in AD&D) which suggests the Death Snake is easier to hit and slower than a living Snake.</p><p></p><p>Since the 5E Constrictor Snakes don't have any armour, the lower AC suggests the Death Snake has a worse DEX than a Giant Constrictor's 14 (+2). Maybe 10 (+0) to make it 2 points worse as that's the difference in OD&D?</p><p></p><p>The original Death Snake's speed of 50' indicates a 5E version might move/swim at, say, 20 ft. rather than the 30 ft. of a mortal serpent.</p><p></p><p>If it is slower and clumsier than the living version that makes me think of something "Zombie Like" so would you consider adding a Zombie's Undead Fortitude trait?</p><p></p><p style="margin-left: 20px"><strong>Undead Fortitude</strong>: If damage reduces the <s>zombie</s> death snake to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the <s>zombie</s> death snake drops to 1 hit point instead.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8636737, member: 57383"] As mentioned earlier, as far as I can tell the Giant Snake wasn't given set stats in the D&D core books of 1974-1977 apart from the bite & constrict damage in [I]Greyhawk[/I] (1975). So I don't have an AC or Move for them. However, the slightly later Basic D&D and 1E AD&D [I]Monster Manual[/I] give Giant Constrictors AC 5 and move 90' (or the equivalent 9" in AD&D) which suggests the Death Snake is easier to hit and slower than a living Snake. Since the 5E Constrictor Snakes don't have any armour, the lower AC suggests the Death Snake has a worse DEX than a Giant Constrictor's 14 (+2). Maybe 10 (+0) to make it 2 points worse as that's the difference in OD&D? The original Death Snake's speed of 50' indicates a 5E version might move/swim at, say, 20 ft. rather than the 30 ft. of a mortal serpent. If it is slower and clumsier than the living version that makes me think of something "Zombie Like" so would you consider adding a Zombie's Undead Fortitude trait? [INDENT][B]Undead Fortitude[/B]: If damage reduces the [S]zombie[/S] death snake to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the [S]zombie[/S] death snake drops to 1 hit point instead.[/INDENT] [/QUOTE]
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