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Fiendish Codex II next month--Any scoop/rumors/etc.?
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<blockquote data-quote="Garnfellow" data-source="post: 3246779" data-attributes="member: 1223"><p><strong>Statblock Format Changes</strong></p><p></p><p>Looking over the new monster section, I noticed that WotC continues to tinker with the new statblock format. But in my mind the format has taken a huge step backwards with this latest iteration . . . There is now an "SA" line that appears before SQ, and is just a regurgitation of information supplied in the Special Actions, Attack Options, and Spell-Like Abilities lines. Seems like a complete waste of precious space, offering little benefit.</p><p></p><p>Also, there don't seem to be any parenthetical notes with the special ability listings with DCs, attack bonuses, and so forth -- for example, breath weapon (DC 21), trample (2d6+12), etc. I find these very helpful in play and would like to see them return.</p><p></p><p>And shouldn't most (all?) of these devils have the aligned strike (evil, lawful) attack option, as seen in the MMIV?</p><p></p><p>I still don't like having Strategies and Tactics, Sample Encounters, Ecology, Society, Typical Treasure and so on as standard passages for EVERY entry. For some monsters, yes please -- go nuts. But too many times these sections read like filler text. Less really can be more.</p><p></p><p>For my money, the current Paizo incarnation as seen in Dungeon seems to be much better that the last few changes from WotC -- maybe the designers need to stop futzing with the format? The utter inconstancy with little incremental improvement is getting to be a real detriment.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 3246779, member: 1223"] [b]Statblock Format Changes[/b] Looking over the new monster section, I noticed that WotC continues to tinker with the new statblock format. But in my mind the format has taken a huge step backwards with this latest iteration . . . There is now an "SA" line that appears before SQ, and is just a regurgitation of information supplied in the Special Actions, Attack Options, and Spell-Like Abilities lines. Seems like a complete waste of precious space, offering little benefit. Also, there don't seem to be any parenthetical notes with the special ability listings with DCs, attack bonuses, and so forth -- for example, breath weapon (DC 21), trample (2d6+12), etc. I find these very helpful in play and would like to see them return. And shouldn't most (all?) of these devils have the aligned strike (evil, lawful) attack option, as seen in the MMIV? I still don't like having Strategies and Tactics, Sample Encounters, Ecology, Society, Typical Treasure and so on as standard passages for EVERY entry. For some monsters, yes please -- go nuts. But too many times these sections read like filler text. Less really can be more. For my money, the current Paizo incarnation as seen in Dungeon seems to be much better that the last few changes from WotC -- maybe the designers need to stop futzing with the format? The utter inconstancy with little incremental improvement is getting to be a real detriment. [/QUOTE]
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Fiendish Codex II next month--Any scoop/rumors/etc.?
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