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<blockquote data-quote="Malvoisin" data-source="post: 2864841" data-attributes="member: 40128"><p>Arakk leans casually against the wagon as he sizes up the newcomer. "Not to late at all, friend, not at all. It seems that the group suddenly has need of someone with some magical aptitude, so I doubt they'll turn you away...travelling circus notwithstanding," he says, arching an eyebrow at Harval.</p><p></p><p>"I'll let your companions bring you up to speed with the details, but the long and short of it is that I'm paying you to find an artifact in a keep in the Cold Marshes. Yes, that potion is for you, no need to be grabby..."</p><p></p><p>Arakk leans over into the wagon and pulls out another set of cold weather clothing, this one more suitably sized for Gunk's small frame. "Here, try this one, I had some spares made, and you look to be of a similar size with Gnro, there." Arakk hands over the clothing, and turns to size up the five adventurers.</p><p></p><p>"Very well, then, I've done what I can for you. I wish you all the best fortune on this journey. When you return, ask for me here at the Wyvern's Sting, and we'll arrange for your payment. I'm off then!" Arakk goes back inside the inn, leaving the intrepid explorers to themselves.</p><p></p><p>After a few moments, everyone has had time to change into their new clothing. Decked out in thick shirts and pants, heavy coats, caps, and cloaks, and of course, sturdy water-proofed boots, the group members feel well protected against the chill in the air. With all preparations now made, the expedition begins.</p><p></p><p>Once outside of Eru Tovar, the journey begins simply enough with a march through the northern plains of the Wolf Nomads. There is no road, but the map is easy enough to follow at this point. The skies are a bit overcast, but there seems little threat of rain.</p><p></p><p>After walking for about two hours, the plains begin to give way to the swampland of the Cold Marshes. The terrain turns into a wetland, shrouded in chilling fog and ground mist. In places, the soggy ground gives way to large but shallow bodies of cold water. Heath, sedge, and stunted trees are the common vegetation. </p><p></p><p>Here, the temperature is noticably cooler, and the group is glad for the foresight of wearing their winter clothing. With each person's breath visible before their faces as they walk, it seems clear that exposure in this climate would turn hazardous over time.</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 2864841, member: 40128"] Arakk leans casually against the wagon as he sizes up the newcomer. "Not to late at all, friend, not at all. It seems that the group suddenly has need of someone with some magical aptitude, so I doubt they'll turn you away...travelling circus notwithstanding," he says, arching an eyebrow at Harval. "I'll let your companions bring you up to speed with the details, but the long and short of it is that I'm paying you to find an artifact in a keep in the Cold Marshes. Yes, that potion is for you, no need to be grabby..." Arakk leans over into the wagon and pulls out another set of cold weather clothing, this one more suitably sized for Gunk's small frame. "Here, try this one, I had some spares made, and you look to be of a similar size with Gnro, there." Arakk hands over the clothing, and turns to size up the five adventurers. "Very well, then, I've done what I can for you. I wish you all the best fortune on this journey. When you return, ask for me here at the Wyvern's Sting, and we'll arrange for your payment. I'm off then!" Arakk goes back inside the inn, leaving the intrepid explorers to themselves. After a few moments, everyone has had time to change into their new clothing. Decked out in thick shirts and pants, heavy coats, caps, and cloaks, and of course, sturdy water-proofed boots, the group members feel well protected against the chill in the air. With all preparations now made, the expedition begins. Once outside of Eru Tovar, the journey begins simply enough with a march through the northern plains of the Wolf Nomads. There is no road, but the map is easy enough to follow at this point. The skies are a bit overcast, but there seems little threat of rain. After walking for about two hours, the plains begin to give way to the swampland of the Cold Marshes. The terrain turns into a wetland, shrouded in chilling fog and ground mist. In places, the soggy ground gives way to large but shallow bodies of cold water. Heath, sedge, and stunted trees are the common vegetation. Here, the temperature is noticably cooler, and the group is glad for the foresight of wearing their winter clothing. With each person's breath visible before their faces as they walk, it seems clear that exposure in this climate would turn hazardous over time. [/QUOTE]
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