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Fifth Age: A hard science fiction 5e conversion
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<blockquote data-quote="David Norris-King" data-source="post: 7056507" data-attributes="member: 6874600"><p>Actually this wouldn't be necessary. There's this interesting quirk of armour design: since you design armour to provide protection from the most common weapons, weapons you haven't factored into the design can often cut or punch through it. You can't design for every eventuality and redundant weapon technology just isn't factored in. Kevlar is fantastic at preventing gunshots for example, but doesn't stand up well at all to cutting, so arrows and knives are still very dangerous. Police in the UK wear stab vests for this reason: guns aren't common, but knives are.</p><p></p><p>A guy in an exosuit, even with advanced materials in the armour, might actually be threatened by someone with a longsword since one of the advantages of using a two handed blade is you can use it as a lever while grappling and expose vulnerable areas like armpits and gaps between plates to thrusts. </p><p></p><p>Most traditional weapons couldn't do much to traditional armour either: you can't cut plate and it was be incredibly difficult to dent the higher end stuff. Basic technique was to expose gaps, or break someone's bones with concussive force through the armour.</p><p></p><p>The weapons are redundant more because of the extreme risk in closing with the enemies to the user and the practicalities of carrying them, than their efficacy against modern armour.</p><p></p><p>It'd actually make sense to go the other way, or have armour that does differently versus different weapons, although I don't think that's necessary. Anyway, there's probably been enough on archaic weapons. I'd still like to see them in the PDF for ease of use, but what I really want to see is more of the star ship combat.</p></blockquote><p></p>
[QUOTE="David Norris-King, post: 7056507, member: 6874600"] Actually this wouldn't be necessary. There's this interesting quirk of armour design: since you design armour to provide protection from the most common weapons, weapons you haven't factored into the design can often cut or punch through it. You can't design for every eventuality and redundant weapon technology just isn't factored in. Kevlar is fantastic at preventing gunshots for example, but doesn't stand up well at all to cutting, so arrows and knives are still very dangerous. Police in the UK wear stab vests for this reason: guns aren't common, but knives are. A guy in an exosuit, even with advanced materials in the armour, might actually be threatened by someone with a longsword since one of the advantages of using a two handed blade is you can use it as a lever while grappling and expose vulnerable areas like armpits and gaps between plates to thrusts. Most traditional weapons couldn't do much to traditional armour either: you can't cut plate and it was be incredibly difficult to dent the higher end stuff. Basic technique was to expose gaps, or break someone's bones with concussive force through the armour. The weapons are redundant more because of the extreme risk in closing with the enemies to the user and the practicalities of carrying them, than their efficacy against modern armour. It'd actually make sense to go the other way, or have armour that does differently versus different weapons, although I don't think that's necessary. Anyway, there's probably been enough on archaic weapons. I'd still like to see them in the PDF for ease of use, but what I really want to see is more of the star ship combat. [/QUOTE]
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