Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fifth Age: A hard science fiction 5e conversion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PyroPhoenix" data-source="post: 7057131" data-attributes="member: 6874819"><p>Might be just me but when I've been using your system for our games, the majority of my players played classes from the original PHB (which i had to re-jig there starting equipment/skills and what not to fit the futuristic game), but the ones who did play futuristic classes I found that they became more powerful more quickly, this may be due to the level cap for your futuristic classes being at level 10 but yeah its just something I found when trying to merge the two together (the game would probably be fine if none of the PHB classes and what not were used).</p><p></p><p>Another thing that my players and I have found is that some of the weapons are quite lack lust when compared to how they sound like they should be; an example of this is anti-armour grenades and rifles, from how our group is I feel like the anti-armour weaponry shouldn't ignore damage resistances, but instead ignore AC caused by armour, to a certain extent, as higher grade armour may be able to combat this, because we have found that in the universe that my campaign is set in (Hyperdrive is yet to be invented, aliens haven't been discovered yet, humanity still confined to just our solar system and not further out, humanity are in the middle of a civil war of sorts) you will rarely find anything to fight that has damage resistances (especially when you are mainly fighting other people as monsters from the MM are really weak to futuristic weapons, remember I only just checked back in now after a year, so i've been using the version that was from aug PDF one from a while back, hence why I haven't used the HH); Another small issue that can be easily resolved... there is no finesse melee weapons.</p><p></p><p>In the dropbox link you should be sent to something called the comprehensive guide to all futuristic homebrew equipment, its a document I put together filled with some of the equipment from your PDF as well as my own homebrew stuff (of which I have gathered from a number of different places as well as stuff I've made up). After I came back on here recently to see if there was anything new, i did do my best to update some of the things you altered in the newest version, however I only skimmed through the pdf and changed anything that i noticed, so yeah not all things have been changed to there new versions. But maybe this new list of stuff could give you some more ideas on other things and what not. Sorry its on dropbox, sadly the file is too large for enworld to handle. </p><p></p><p><a href="https://www.dropbox.com/s/osym5p2xy0ri46k/The%20comprehensive%20guide%20to%20all%20homebrew%20futuristic%20equipment.docx?dl=0" target="_blank">https://www.dropbox.com/s/osym5p2xy0ri46k/The comprehensive guide to all homebrew futuristic equipment.docx?dl=0</a></p></blockquote><p></p>
[QUOTE="PyroPhoenix, post: 7057131, member: 6874819"] Might be just me but when I've been using your system for our games, the majority of my players played classes from the original PHB (which i had to re-jig there starting equipment/skills and what not to fit the futuristic game), but the ones who did play futuristic classes I found that they became more powerful more quickly, this may be due to the level cap for your futuristic classes being at level 10 but yeah its just something I found when trying to merge the two together (the game would probably be fine if none of the PHB classes and what not were used). Another thing that my players and I have found is that some of the weapons are quite lack lust when compared to how they sound like they should be; an example of this is anti-armour grenades and rifles, from how our group is I feel like the anti-armour weaponry shouldn't ignore damage resistances, but instead ignore AC caused by armour, to a certain extent, as higher grade armour may be able to combat this, because we have found that in the universe that my campaign is set in (Hyperdrive is yet to be invented, aliens haven't been discovered yet, humanity still confined to just our solar system and not further out, humanity are in the middle of a civil war of sorts) you will rarely find anything to fight that has damage resistances (especially when you are mainly fighting other people as monsters from the MM are really weak to futuristic weapons, remember I only just checked back in now after a year, so i've been using the version that was from aug PDF one from a while back, hence why I haven't used the HH); Another small issue that can be easily resolved... there is no finesse melee weapons. In the dropbox link you should be sent to something called the comprehensive guide to all futuristic homebrew equipment, its a document I put together filled with some of the equipment from your PDF as well as my own homebrew stuff (of which I have gathered from a number of different places as well as stuff I've made up). After I came back on here recently to see if there was anything new, i did do my best to update some of the things you altered in the newest version, however I only skimmed through the pdf and changed anything that i noticed, so yeah not all things have been changed to there new versions. But maybe this new list of stuff could give you some more ideas on other things and what not. Sorry its on dropbox, sadly the file is too large for enworld to handle. [url]https://www.dropbox.com/s/osym5p2xy0ri46k/The%20comprehensive%20guide%20to%20all%20homebrew%20futuristic%20equipment.docx?dl=0[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fifth Age: A hard science fiction 5e conversion
Top