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Fifth Age: A hard science fiction 5e conversion
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<blockquote data-quote="Cerin" data-source="post: 7183318" data-attributes="member: 6899104"><p>I'll admit I've not actually played Hyperlanes as my group looked over the players book and passed. So this is just my opinion based on reading the handbook.</p><p></p><p>My biggest beef with Hyperlanes is its' gambit(spell) system. It makes things that should simply be player decisions or actions into spells. The best example I can think of is the Sun Blind gambit: </p><p></p><p>"Move your speed positioning yourself between your target and the sun in your star system. So long as you remain between the sun and your target, you are invisible to the target."</p><p></p><p>That burns a spell slot. Other gambits seem too much like magic for my taste.</p><p></p><p>Beyond that, when I first looked at the Fifth Age I felt it needed more weapons, armor and items, but it has significantly more options than Hyperlanes. To make it worse, the weapons and items it does have are also very blah. The most powerful weapon in Hyperlanes is a 2d6 great sword. </p><p></p><p>Overall it's more a sci-fi skin than a full conversion in my opinion. Fifth age isn't perfect and I've needed to modify a bit for my campaign but it's a phenomenal starting point. Feels like a full conversion not just wizards in spacesuits.</p></blockquote><p></p>
[QUOTE="Cerin, post: 7183318, member: 6899104"] I'll admit I've not actually played Hyperlanes as my group looked over the players book and passed. So this is just my opinion based on reading the handbook. My biggest beef with Hyperlanes is its' gambit(spell) system. It makes things that should simply be player decisions or actions into spells. The best example I can think of is the Sun Blind gambit: "Move your speed positioning yourself between your target and the sun in your star system. So long as you remain between the sun and your target, you are invisible to the target." That burns a spell slot. Other gambits seem too much like magic for my taste. Beyond that, when I first looked at the Fifth Age I felt it needed more weapons, armor and items, but it has significantly more options than Hyperlanes. To make it worse, the weapons and items it does have are also very blah. The most powerful weapon in Hyperlanes is a 2d6 great sword. Overall it's more a sci-fi skin than a full conversion in my opinion. Fifth age isn't perfect and I've needed to modify a bit for my campaign but it's a phenomenal starting point. Feels like a full conversion not just wizards in spacesuits. [/QUOTE]
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