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Fifth Age: A hard science fiction 5e conversion
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<blockquote data-quote="Capn Charlie" data-source="post: 8145557" data-attributes="member: 16046"><p>It is a modifier. Say a cargo has volatility of 3, you roll 3 gain dice (increasing its value by that much) and then roll 3 loss dice (reducing its value by that much). Other factors can alter this. fast transit times might increase gain, a local busted economy might add loss, a favorable trade deal with a megacorp might add 2 gain dice, etc. </p><p></p><p>The idea is to kind of sort of simulate an economy with a few dice rolls, just so the prices are not always static. As always though, a dm can just set them to be the numbers they wants them to be. </p><p></p><p>Trade goods prices exist in a very abstract form. Honestly, it never really occured to me to go beyond "agricultural supplies" or "consumer electronics" on a table, and I would just make up whatever made sense at the time (one habitat produced loads of blue jeans, and the party had to start them as a cultural trend to move them a few systems down the line). </p><p></p><p>This is my passion project and development is ongoing but slow. In fact, I just put up poll about which way I should go next, so your input could be helpful!</p><p></p><p>[MEDIA=reddit]FifthAge/comments/kararu[/MEDIA]</p></blockquote><p></p>
[QUOTE="Capn Charlie, post: 8145557, member: 16046"] It is a modifier. Say a cargo has volatility of 3, you roll 3 gain dice (increasing its value by that much) and then roll 3 loss dice (reducing its value by that much). Other factors can alter this. fast transit times might increase gain, a local busted economy might add loss, a favorable trade deal with a megacorp might add 2 gain dice, etc. The idea is to kind of sort of simulate an economy with a few dice rolls, just so the prices are not always static. As always though, a dm can just set them to be the numbers they wants them to be. Trade goods prices exist in a very abstract form. Honestly, it never really occured to me to go beyond "agricultural supplies" or "consumer electronics" on a table, and I would just make up whatever made sense at the time (one habitat produced loads of blue jeans, and the party had to start them as a cultural trend to move them a few systems down the line). This is my passion project and development is ongoing but slow. In fact, I just put up poll about which way I should go next, so your input could be helpful! [MEDIA=reddit]FifthAge/comments/kararu[/MEDIA] [/QUOTE]
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