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fifth edition release schedule ... cart before the horse?
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<blockquote data-quote="Selkirk" data-source="post: 6400604" data-attributes="member: 6775377"><p>[MENTION=6777934]Maldavos[/MENTION] i pretty much consider all 'homebrew' worlds to be inferior (some might be good...most of them definitely are not). but with a new edition i definitely consider all homebrew material to be inferior. the mechanics are new...mearls and company are still answering rules questions (some of them pretty big ones) and the designers are the ones that have a definite feel and knowledge for this edition. not to mention wotc employs professional writers and artists (and playtests modules) to ensure quality and play balance -which is what i find so delightful about mines of phandelver..the balance of the encounters.</p><p> [MENTION=98938]DeF[/MENTION]con1 it really wouldn't have mattered if hoard had gotten good reviews. if we assume that i bought phb on august 19th (it is very unlikely then that i would have paid 20 bucks for mines of phandelver in starter set) i would be left with one module of content. for experienced dm's and players fifth edition is just a bunch of mechanics which they can apply to whatever setting. to me as a new (albeit returning d&d) player-i am incredibly interested in the setting. i want more content tied into this pretty cool world...not some random 'world' from a homebrew campaign or some module from the past (which might or might not tie into the present 5e world). what wotc has given us so far is a very thin reed...a few sentences about setting/one module. and some rules. this isn't good enough!</p></blockquote><p></p>
[QUOTE="Selkirk, post: 6400604, member: 6775377"] [MENTION=6777934]Maldavos[/MENTION] i pretty much consider all 'homebrew' worlds to be inferior (some might be good...most of them definitely are not). but with a new edition i definitely consider all homebrew material to be inferior. the mechanics are new...mearls and company are still answering rules questions (some of them pretty big ones) and the designers are the ones that have a definite feel and knowledge for this edition. not to mention wotc employs professional writers and artists (and playtests modules) to ensure quality and play balance -which is what i find so delightful about mines of phandelver..the balance of the encounters. [MENTION=98938]DeF[/MENTION]con1 it really wouldn't have mattered if hoard had gotten good reviews. if we assume that i bought phb on august 19th (it is very unlikely then that i would have paid 20 bucks for mines of phandelver in starter set) i would be left with one module of content. for experienced dm's and players fifth edition is just a bunch of mechanics which they can apply to whatever setting. to me as a new (albeit returning d&d) player-i am incredibly interested in the setting. i want more content tied into this pretty cool world...not some random 'world' from a homebrew campaign or some module from the past (which might or might not tie into the present 5e world). what wotc has given us so far is a very thin reed...a few sentences about setting/one module. and some rules. this isn't good enough! [/QUOTE]
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Community
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fifth edition release schedule ... cart before the horse?
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