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General Tabletop Discussion
*Dungeons & Dragons
fifth edition release schedule ... cart before the horse?
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<blockquote data-quote="mcbobbo" data-source="post: 6401106" data-attributes="member: 6680581"><p>I admit, I don't know who Rob Kuntz even is, so you may have a point there.</p><p></p><p>How's about this quote, though:</p><p></p><p>" I can complete a mission in Mass Effect in about an hour and a half. So why can’t I complete an adventure in D&D in that time? Why does it take me 4, 8, 12 hours just to get from page one of the adventure to the end? I mean, yeah, you can have huge epic adventures but I can’t do it in less than four hours." - Mike Mearls</p><p></p><p>It speaks to the value of time and the other things competing for our time. In this way homebrew is definitely not a winner. Any ideas that you don't have to develop yourself are a savings in time. Assuming that everyone who runs a game of D&D will decide to devote hours to development ultimately means a smaller customer base, as market research clearly shows.</p><p></p><p>Point there is even if it somehow was the 'true way to play', they realize now they were wrong. Or at least times have changed.</p><p></p><p>Back to the OP though, I think this quote I found answers your question, again going back to the research:</p><p></p><p>" Instead of flooding the market with an endless tide of RPG books, we’re moving to diversify the business. We have two active MMOs, board games, miniatures, t-shirts, novels, and even more stuff we’re working on.</p><p></p><p>In hindsight, it’s actually a fairly obvious move. Let’s say you buy the three core rulebooks and then the two volumes of the Tyranny of Dragons campaign. That gives you everything you need for the next 6 to 12 months of gaming. Do I really have much of a chance to sell you more RPG stuff during that time? Why fight that battle?"</p></blockquote><p></p>
[QUOTE="mcbobbo, post: 6401106, member: 6680581"] I admit, I don't know who Rob Kuntz even is, so you may have a point there. How's about this quote, though: " I can complete a mission in Mass Effect in about an hour and a half. So why can’t I complete an adventure in D&D in that time? Why does it take me 4, 8, 12 hours just to get from page one of the adventure to the end? I mean, yeah, you can have huge epic adventures but I can’t do it in less than four hours." - Mike Mearls It speaks to the value of time and the other things competing for our time. In this way homebrew is definitely not a winner. Any ideas that you don't have to develop yourself are a savings in time. Assuming that everyone who runs a game of D&D will decide to devote hours to development ultimately means a smaller customer base, as market research clearly shows. Point there is even if it somehow was the 'true way to play', they realize now they were wrong. Or at least times have changed. Back to the OP though, I think this quote I found answers your question, again going back to the research: " Instead of flooding the market with an endless tide of RPG books, we’re moving to diversify the business. We have two active MMOs, board games, miniatures, t-shirts, novels, and even more stuff we’re working on. In hindsight, it’s actually a fairly obvious move. Let’s say you buy the three core rulebooks and then the two volumes of the Tyranny of Dragons campaign. That gives you everything you need for the next 6 to 12 months of gaming. Do I really have much of a chance to sell you more RPG stuff during that time? Why fight that battle?" [/QUOTE]
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