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Fifth Sepulcher - Short Combat-adventure
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<blockquote data-quote="Jemal" data-source="post: 4269549" data-attributes="member: 9026"><p>Well, here's my two options. The first one is more of a combatant, the second one is still a good combatant, but with druidic spellcasting and spontaneous druidic healing 6 times/day (Plus a lot of cure light wounds).</p><p></p><p>[sblock=Nameless One]</p><p>Nameless One</p><p>Human Ranger3/Monk2/Tatooed5/Horizon2</p><p>AL: LG HT: 5'10" WT: 180 Hair: Bald Eyes: Green Age: 65</p><p></p><p>STR: 18 (+4) [6 Points + 4 Enhancement]</p><p>DEX: 18 (+4) [8 Points + 1 Level + 2 Enhancement]</p><p>CON: 12 (+1) [4 Points]</p><p>INT: 12 (+1) [2 Points + 2 Age]</p><p>WIS: 26 (+8) [16 Points + 2 Level + 4 Enhancement + 2 Age]</p><p>CHA: 12 (+1) [2 Points + 2 Age]</p><p></p><p>HP: 84 (12d8+12) AC: 31 (10 base + 4 Dex + 8 Wis + 1 Monk + 4 Armour + 2 Deflection + 2 Nat Armour)</p><p>Touch AC: 25 Flat-Footed AC: 27</p><p>Saves: FORT: +14 (13 base + 1 con) REF: +14 (10 base + 4 dex) WILL: +16 (8 base + 8 wis)</p><p>Init: +4</p><p>Speed: 50</p><p></p><p>Bab: 9 Melee: 17, Ranged: 13, Grapple: 17, Trip 4.</p><p>Attacks: </p><p>Unarmed : +17/12, damage: 1d8+4</p><p>Flurry: +15/15/10, damage: 1d8+4</p><p>Staff(2-handed): +19/14, damage 2d6+7</p><p>Staff Flury(2-handed): +17/17/12, damage 2d6+7</p><p>Staff(Dual-wield) : +17/12, damage 2d6+5; +17, damage 2d6+3</p><p>Staff Flurry(Dual-wield): +15/15/10, damage 2d6+5; +15, damage 2d6+3</p><p>DISARM: Staff +27, Unarmed + 17</p><p></p><p>Skills(Total/Ranks)[102 Points] : </p><p>Knowledge:Religion(+9/8), Knowledge:Geography(+9/8), Spot(+23/15), Listen(+23/15), Diplomacy(+16/15), Sense Motive(+19/11), Tumble(+9/5), Survival(+23/15) </p><p>*10 points*</p><p></p><p>Feats: [6] Weapon Focus(staff), Expertise, Improved Disarm, Intuitive Attack(Wis to Attack), 2 more</p><p></p><p>Class Features:</p><p>Ranger - Track, Wild Empathy, Combat Style(2-Weapon Fighting), Endurance</p><p>Monk - Flurry of Blows, Unarmed Strike, Evasion, Improved Grapple, Deflect Arrows, Unarmed damage(1d8), AC Bonus(+1), Speed (+20)</p><p>Tatooed - Crane(Immune nonmagical Diseases/Poisons/Magical Aging, Timeless body.); Ocean(No need to eat, sleep, or drink); White Mask(Immune to Detect thoughts, Detect Lies, Magical Alignment discernment, +10 Bluff)</p><p>Horizon Walker - Terrain Mastery (Underground-60'Darkvision; Desert-Immune Fatigue, Exhausted becomes Fatigue)</p><p></p><p>Languages: Common, Celestial</p><p></p><p>Equipment: 88,000</p><p>+1 Merciful (both ends) Staff (16,600)</p><p>Gloves of Dex + 2 (4,000)</p><p>Belt of Str + 4 (16,000)</p><p>Periapt of Wisdom + 4 (16,000)</p><p>Bracers of Armour + 4 (16,000)</p><p>Ring of Deflection + 2 (8,000)</p><p>Amulet of Natural Armour +2 (8,000)</p><p>3,400 GP[/sblock]</p><p></p><p>[sblock=Shaman]</p><p>X</p><p>Human Male Spirit Shaman4/Monk2/SacredFist6</p><p>LN</p><p> </p><p>STR: 20(+5) [8 points + 4 Enhancement + 1 LVL]</p><p>DEX: 18(+4) [6 points + 4 Enhancement]</p><p>CON: 12(+1) [2 points + 2 Enhancement]</p><p>INT: 10(+0) [2 points]</p><p>WIS: 22(+6) [10 points + 4 Enhancemnet + 2 Lvl]</p><p>CHA: 14(+2) [6 points]</p><p> </p><p>HP: 84 (12d8+12)</p><p>AC: 28 (10 base + 4 Dex + 6 Wis + 2 Lvl + 4 Armour + 2 Deflection)</p><p>Saves: </p><p>FORT: +15 (12 base + 1 Con + 2 Resist) </p><p>REF: +15 (9 base + 4 Dex + 2 Resist) </p><p>WILL: +17 (9 base + 6 Wis + 2 Resist)</p><p>Init: + (4 dex)</p><p>Speed: </p><p></p><p>B.A.B: +10</p><p>Attacks: + 15, 2d8+5 damage</p><p>Full Attack: +15/10, 2d8+5 damage</p><p>Flurry of Blows: +13/+13/+8, 2d8+5 damage</p><p>Buffed Full Attack: +18/13, 2d8+8 damage</p><p>Buffed Flurry of Blows: +16/+16/+11, 2d8+8 damage</p><p> </p><p>Buffs: Greater Magic Fang(+3), Barkskin, Resist Energy</p><p> </p><p>Skills: Knowledge:Religion(+/8), Concentration(+14/10), Tumble(+15/12), Spellcraft(+15/15), Spot(+23/15), Survival(+21/15), </p><p> </p><p>Feats(6): Combat Casting, Combat Reflexes, Spontaneous Healer(Wis/day), Improved Natural Attack(Unarmed), 2</p><p> </p><p>Class Abilities: </p><p>Unarmed Strike, Stunning Fist, Combat Reflexes, Evasion, Sacred Flames 1/day, Blindsense 10'</p><p>Spirit Guide : Crow</p><p>Wild Empathy[+7], Chastise Spirits, Detect Spirits, Blessing of Spirits(Protection from Spirits)</p><p> </p><p>Spellcasting (CL: 10)</p><p>Level (Per day) - Retrieved - List</p><p>LVL 0 (6) - 3 - Create Water, Detect Magic, Light</p><p>LVL 1 (8) - 3 - Cure Light Wounds, Entangle, Obscuring Mist</p><p>LVL 2 (8) - 3 - Resist Energy, Barkskin, Summon Swarm</p><p>LVL 3 (7) - 2 - Poison, Greater Magic Fang</p><p>LVL 4 (5) - 1 - Flame Strike</p><p>LVL 5 (3) - 1 - Call Lightning Storm</p><p> </p><p> </p><p>Equipment: (88,000)</p><p>Vest of Con + 2 (4,000)</p><p>Amulet of Wis + 4 (16,000)</p><p>Belt of Str + 4 (16,000)</p><p>Gloves of Dex + 4 (16,000)</p><p>Cloak of Resistance + 2 (4,000)</p><p>Bracers of Armour + 4 (16,000)</p><p>ROP + 2 (8,000)</p><p>Bag of Holding I (2,500)</p><p>5,500[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4269549, member: 9026"] Well, here's my two options. The first one is more of a combatant, the second one is still a good combatant, but with druidic spellcasting and spontaneous druidic healing 6 times/day (Plus a lot of cure light wounds). [sblock=Nameless One] Nameless One Human Ranger3/Monk2/Tatooed5/Horizon2 AL: LG HT: 5'10" WT: 180 Hair: Bald Eyes: Green Age: 65 STR: 18 (+4) [6 Points + 4 Enhancement] DEX: 18 (+4) [8 Points + 1 Level + 2 Enhancement] CON: 12 (+1) [4 Points] INT: 12 (+1) [2 Points + 2 Age] WIS: 26 (+8) [16 Points + 2 Level + 4 Enhancement + 2 Age] CHA: 12 (+1) [2 Points + 2 Age] HP: 84 (12d8+12) AC: 31 (10 base + 4 Dex + 8 Wis + 1 Monk + 4 Armour + 2 Deflection + 2 Nat Armour) Touch AC: 25 Flat-Footed AC: 27 Saves: FORT: +14 (13 base + 1 con) REF: +14 (10 base + 4 dex) WILL: +16 (8 base + 8 wis) Init: +4 Speed: 50 Bab: 9 Melee: 17, Ranged: 13, Grapple: 17, Trip 4. Attacks: Unarmed : +17/12, damage: 1d8+4 Flurry: +15/15/10, damage: 1d8+4 Staff(2-handed): +19/14, damage 2d6+7 Staff Flury(2-handed): +17/17/12, damage 2d6+7 Staff(Dual-wield) : +17/12, damage 2d6+5; +17, damage 2d6+3 Staff Flurry(Dual-wield): +15/15/10, damage 2d6+5; +15, damage 2d6+3 DISARM: Staff +27, Unarmed + 17 Skills(Total/Ranks)[102 Points] : Knowledge:Religion(+9/8), Knowledge:Geography(+9/8), Spot(+23/15), Listen(+23/15), Diplomacy(+16/15), Sense Motive(+19/11), Tumble(+9/5), Survival(+23/15) *10 points* Feats: [6] Weapon Focus(staff), Expertise, Improved Disarm, Intuitive Attack(Wis to Attack), 2 more Class Features: Ranger - Track, Wild Empathy, Combat Style(2-Weapon Fighting), Endurance Monk - Flurry of Blows, Unarmed Strike, Evasion, Improved Grapple, Deflect Arrows, Unarmed damage(1d8), AC Bonus(+1), Speed (+20) Tatooed - Crane(Immune nonmagical Diseases/Poisons/Magical Aging, Timeless body.); Ocean(No need to eat, sleep, or drink); White Mask(Immune to Detect thoughts, Detect Lies, Magical Alignment discernment, +10 Bluff) Horizon Walker - Terrain Mastery (Underground-60'Darkvision; Desert-Immune Fatigue, Exhausted becomes Fatigue) Languages: Common, Celestial Equipment: 88,000 +1 Merciful (both ends) Staff (16,600) Gloves of Dex + 2 (4,000) Belt of Str + 4 (16,000) Periapt of Wisdom + 4 (16,000) Bracers of Armour + 4 (16,000) Ring of Deflection + 2 (8,000) Amulet of Natural Armour +2 (8,000) 3,400 GP[/sblock] [sblock=Shaman] X Human Male Spirit Shaman4/Monk2/SacredFist6 LN STR: 20(+5) [8 points + 4 Enhancement + 1 LVL] DEX: 18(+4) [6 points + 4 Enhancement] CON: 12(+1) [2 points + 2 Enhancement] INT: 10(+0) [2 points] WIS: 22(+6) [10 points + 4 Enhancemnet + 2 Lvl] CHA: 14(+2) [6 points] HP: 84 (12d8+12) AC: 28 (10 base + 4 Dex + 6 Wis + 2 Lvl + 4 Armour + 2 Deflection) Saves: FORT: +15 (12 base + 1 Con + 2 Resist) REF: +15 (9 base + 4 Dex + 2 Resist) WILL: +17 (9 base + 6 Wis + 2 Resist) Init: + (4 dex) Speed: B.A.B: +10 Attacks: + 15, 2d8+5 damage Full Attack: +15/10, 2d8+5 damage Flurry of Blows: +13/+13/+8, 2d8+5 damage Buffed Full Attack: +18/13, 2d8+8 damage Buffed Flurry of Blows: +16/+16/+11, 2d8+8 damage Buffs: Greater Magic Fang(+3), Barkskin, Resist Energy Skills: Knowledge:Religion(+/8), Concentration(+14/10), Tumble(+15/12), Spellcraft(+15/15), Spot(+23/15), Survival(+21/15), Feats(6): Combat Casting, Combat Reflexes, Spontaneous Healer(Wis/day), Improved Natural Attack(Unarmed), 2 Class Abilities: Unarmed Strike, Stunning Fist, Combat Reflexes, Evasion, Sacred Flames 1/day, Blindsense 10' Spirit Guide : Crow Wild Empathy[+7], Chastise Spirits, Detect Spirits, Blessing of Spirits(Protection from Spirits) Spellcasting (CL: 10) Level (Per day) - Retrieved - List LVL 0 (6) - 3 - Create Water, Detect Magic, Light LVL 1 (8) - 3 - Cure Light Wounds, Entangle, Obscuring Mist LVL 2 (8) - 3 - Resist Energy, Barkskin, Summon Swarm LVL 3 (7) - 2 - Poison, Greater Magic Fang LVL 4 (5) - 1 - Flame Strike LVL 5 (3) - 1 - Call Lightning Storm Equipment: (88,000) Vest of Con + 2 (4,000) Amulet of Wis + 4 (16,000) Belt of Str + 4 (16,000) Gloves of Dex + 4 (16,000) Cloak of Resistance + 2 (4,000) Bracers of Armour + 4 (16,000) ROP + 2 (8,000) Bag of Holding I (2,500) 5,500[/sblock] [/QUOTE]
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