Hi everyone,
This Saturday, I'm going to play 5e for the first time since the playtest. We're just going to do a one-shot, but if we all have fun, we may play a campaign with different characters. My fiancee is going to play a Barbarian, and I'm going to do a Battlemaster Fighter.
My original intent was only to try making something resembling a 4e Bravura Warlord using only what's in the PHB, but while taking a look at the Barbarian class and the Battlemaster maneuvers, I was filled with devilish glee as I began to imagine the mechanical synergies between these two character types. Here's what I have in mind:
Barbarian (Berserker) level 3
Variant human
Shield + battleaxe? Maybe a great axe, not sure.
Fighter (Battlemaster) level 3
Variant human
Chain mail
Defense fighting style (+1 AC)
Shield + longsword
Maneuvers: Rally, Commander's Strike, and either Riposte or Goading Strike
Human feat: Sentinel
My premise in designing these characters is that the Fighter will have AC as high as you can get for this level (Should be 19, I think?). The Barbarian will use Reckless Attack to get Advantage on attacks and encourage the enemy to attack her, but either target will be sub-optimal for the enemy.
If the enemy attacks the Fighter, they will probably miss, and if I have Riposte then I might attack them for extra damage with my superiority dice. If they manage to hit me, I will just self-heal the damage with Second Wind.
If the enemy attacks the Barbarian, they will probably hit, but will do half damage (due to Barbarian Rage), and I get to attack them with my Reaction. If I have Goading Attack and hit the enemy with that, it will cancel out the Advantage against the Barbarian and obviate the attack bonus, thus encouraging them to waste an attack on me.
Note that there will only be 3 of us in the party, and I don't know what the third player will play. I'm also not going for strictly optimized builds, which I assume would be building only one combatant as a tank and the other as more damage-oriented, or better yet just optimizing both combatants for maximum damage. Mostly, I'm just interested in seeing how the build works out in play, especially given the added complexity brought by the feats and maneuvers that use characters' Reactions. To that end, I have a few questions for those with more experience with the game in actual play:
1) Recommended feats for the Barbarian? I'm thinking Grappler if she uses a battle axe and no shield, or Shield Master if she uses a shield.
2) Preference for Riposte over Goading Strike? I'd like to keep Rally and Commander's Strike because I still want to try emulating the Warlord class (my favorite class in 4e), but with sufficient convincing I may be convinced to get rid of one or the other so I can get both Riposte and Goading Strike for maximum ability to punish enemies for whatever decision they might make.
3) Any other thoughts? Things that I have overlooked, inconsistencies, redundancies?
Thanks!
This Saturday, I'm going to play 5e for the first time since the playtest. We're just going to do a one-shot, but if we all have fun, we may play a campaign with different characters. My fiancee is going to play a Barbarian, and I'm going to do a Battlemaster Fighter.
My original intent was only to try making something resembling a 4e Bravura Warlord using only what's in the PHB, but while taking a look at the Barbarian class and the Battlemaster maneuvers, I was filled with devilish glee as I began to imagine the mechanical synergies between these two character types. Here's what I have in mind:
Barbarian (Berserker) level 3
Variant human
Shield + battleaxe? Maybe a great axe, not sure.
Fighter (Battlemaster) level 3
Variant human
Chain mail
Defense fighting style (+1 AC)
Shield + longsword
Maneuvers: Rally, Commander's Strike, and either Riposte or Goading Strike
Human feat: Sentinel
My premise in designing these characters is that the Fighter will have AC as high as you can get for this level (Should be 19, I think?). The Barbarian will use Reckless Attack to get Advantage on attacks and encourage the enemy to attack her, but either target will be sub-optimal for the enemy.
If the enemy attacks the Fighter, they will probably miss, and if I have Riposte then I might attack them for extra damage with my superiority dice. If they manage to hit me, I will just self-heal the damage with Second Wind.
If the enemy attacks the Barbarian, they will probably hit, but will do half damage (due to Barbarian Rage), and I get to attack them with my Reaction. If I have Goading Attack and hit the enemy with that, it will cancel out the Advantage against the Barbarian and obviate the attack bonus, thus encouraging them to waste an attack on me.
Note that there will only be 3 of us in the party, and I don't know what the third player will play. I'm also not going for strictly optimized builds, which I assume would be building only one combatant as a tank and the other as more damage-oriented, or better yet just optimizing both combatants for maximum damage. Mostly, I'm just interested in seeing how the build works out in play, especially given the added complexity brought by the feats and maneuvers that use characters' Reactions. To that end, I have a few questions for those with more experience with the game in actual play:
1) Recommended feats for the Barbarian? I'm thinking Grappler if she uses a battle axe and no shield, or Shield Master if she uses a shield.
2) Preference for Riposte over Goading Strike? I'd like to keep Rally and Commander's Strike because I still want to try emulating the Warlord class (my favorite class in 4e), but with sufficient convincing I may be convinced to get rid of one or the other so I can get both Riposte and Goading Strike for maximum ability to punish enemies for whatever decision they might make.
3) Any other thoughts? Things that I have overlooked, inconsistencies, redundancies?
Thanks!