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<blockquote data-quote="Solandros" data-source="post: 6807631" data-attributes="member: 6807500"><p>So the party just reached level 4 and I'm caught between three choices I'm hoping to get some advice on.</p><p></p><p>First of all it's important to clarify the party's composition as it's a little unorthodox: we have a rogue (arcane trickster) bard (knowledge) sorcerer (draconic origin) monk (shadow path) and finally my character, fighter (battle master).</p><p></p><p>We used point buy and my chars stats are: 16 str, 14 con, 12 dex, 8 int, 8 wis and 16 cha (dragonborn race), AC is 20 (splint mail+shield+defensive fighting style)</p><p></p><p>My characters role in the party is to soak up the damage and agro (since we have no barbarian). My characters maneuvers reflect this, he has parry, rally and maneuvering strike.</p><p>Usually my character will be the only one on the frontlines of a fight, with the rogue and monk doing hit and runs.</p><p>I intend to multiclass heavily into paladin after lvl 4, this was not planned when I made the character but is steadily becoming more and more beneficial and fitting for my character rpwise</p><p></p><p>Keeping this role in mind I'm now having trouble making up my mind regarding the following three options:</p><p></p><p>1. Take the Heavy Armor Mastery feat for the -3 damage reduction and +1 STR</p><p>2. Take the Lucky feat, our table still employes 'critical failures' which can be painful, this feat would allow me to stay off my critical failures and enemy critical hits (considering the 20 AC, and current level, when my char gets hit it's a 20-25% chance it's a crit)</p><p>3. Multiclass into paladin already instead of taking a feat. (going all in on paladin at this point would still give me the use of lvl 5 spells, whereas if I take a feat from fighter before going into paladin I'll only have level 4 spells)</p><p></p><p>Any advice would be more then welcome, feel free to present your own suggestions as well if you have an idea I havn't considered yet!</p></blockquote><p></p>
[QUOTE="Solandros, post: 6807631, member: 6807500"] So the party just reached level 4 and I'm caught between three choices I'm hoping to get some advice on. First of all it's important to clarify the party's composition as it's a little unorthodox: we have a rogue (arcane trickster) bard (knowledge) sorcerer (draconic origin) monk (shadow path) and finally my character, fighter (battle master). We used point buy and my chars stats are: 16 str, 14 con, 12 dex, 8 int, 8 wis and 16 cha (dragonborn race), AC is 20 (splint mail+shield+defensive fighting style) My characters role in the party is to soak up the damage and agro (since we have no barbarian). My characters maneuvers reflect this, he has parry, rally and maneuvering strike. Usually my character will be the only one on the frontlines of a fight, with the rogue and monk doing hit and runs. I intend to multiclass heavily into paladin after lvl 4, this was not planned when I made the character but is steadily becoming more and more beneficial and fitting for my character rpwise Keeping this role in mind I'm now having trouble making up my mind regarding the following three options: 1. Take the Heavy Armor Mastery feat for the -3 damage reduction and +1 STR 2. Take the Lucky feat, our table still employes 'critical failures' which can be painful, this feat would allow me to stay off my critical failures and enemy critical hits (considering the 20 AC, and current level, when my char gets hit it's a 20-25% chance it's a crit) 3. Multiclass into paladin already instead of taking a feat. (going all in on paladin at this point would still give me the use of lvl 5 spells, whereas if I take a feat from fighter before going into paladin I'll only have level 4 spells) Any advice would be more then welcome, feel free to present your own suggestions as well if you have an idea I havn't considered yet! [/QUOTE]
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