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Fighter - > Eldritch Knight + Grappling focused?
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<blockquote data-quote="Xanthe" data-source="post: 6982451" data-attributes="member: 6871444"><p>Hey everyone,</p><p></p><p>Just signed up and looking for some advice on a build that I have always been interested it.</p><p></p><p>I recently read the grappler's guide also found within these forums but was hoping to find a few more points of advice from people who might be more experienced on the topic than I am. I have an idea of what I'm going to end up going with down the road but I'm unsure of the intricacies of 5th ed. and how they work with grappling in general.</p><p></p><p>The plan that I have devised it as follows:</p><p></p><p>1st through 8th level, 8 Fighter, specialized in Eldritch Knight. 9th through 10th level, 8 Fighter / 2 Rogue. 11th through 13th level, Fighter 11 / Rogue 2. 14th through 20th, Fighter 11 / Rogue 2 / Barbarian 7.</p><p></p><p>My first level will look as such</p><p></p><p>Human Fighter 1</p><p></p><p>STR 17 / +3</p><p>DEX 15 / +2</p><p>CON 16 / +3</p><p>INT 11</p><p>WIS 14 / +2</p><p>CHA 10</p><p></p><p>13 HP</p><p></p><p>Longsword, Shortsword, 2x Handaxes, chainmail, explorers pack.</p><p></p><p>Second Wind, Dueling style</p><p></p><p>FEAT: Tavern Brawler</p><p></p><p>As far as I can tell this should be suitable out the gates for what I need. I plan on replacing the Longsword with an improvised weapon such as a table leg or other such blunt or sharp weapon that could stand up to the 1D8 long sword damage (that being said, is there any way to keep improvised weapons up with the same curb that magical weapons ie. +2 Longsword?). </p><p></p><p>Post level 1, I was hoping to specialize in Eldritch Knight at least until level 8 in order to switch out another level 1 spell with enlarge (preferably utilizing potions of enlarge and other spells from the rest of the party). I would still have access to shield at the very least and would eventually get my hands on Enhance ability and silence as well.</p><p></p><p>Furthermore, I would be taking a 2 level dip into Rogue for the sole purpose of getting Expertise and Cunning Action.</p><p></p><p>Following that the investment into Barbarian would more or less be for the Rage powers and other fluff such as Improved initiatives and especially the fast movement.</p><p></p><p>Essentially I will converting all my stat boosts to feats with my 4th level feat being athletics, 6th level fighter feat mage slayer, 8th level fighter feat, war caster, 12th level feat mobile, 16th level feat crossbow expert.</p><p></p><p>As far as I know sitting on eldritch knight will let keep on with fighter without having to take an excursion into the Wizard class for the appropriate spells as well as get all the essential spells that I need to carry me on as a grapple master. </p><p></p><p>Any advice, comments, or thoughts in general would be immensely appreciated!</p><p></p><p>EDIT: Just out of curiosity, would it be at all possible to (when enough actions permit); Grapple target A, Knock prone while maintaining grapple, restrain through tying the target up, or better yet, binding them with Dimensional Shackles? I know you used to be able to grapple and pin and then tie the target up in older editions, not sure if it still applies in 5th ed. though.</p></blockquote><p></p>
[QUOTE="Xanthe, post: 6982451, member: 6871444"] Hey everyone, Just signed up and looking for some advice on a build that I have always been interested it. I recently read the grappler's guide also found within these forums but was hoping to find a few more points of advice from people who might be more experienced on the topic than I am. I have an idea of what I'm going to end up going with down the road but I'm unsure of the intricacies of 5th ed. and how they work with grappling in general. The plan that I have devised it as follows: 1st through 8th level, 8 Fighter, specialized in Eldritch Knight. 9th through 10th level, 8 Fighter / 2 Rogue. 11th through 13th level, Fighter 11 / Rogue 2. 14th through 20th, Fighter 11 / Rogue 2 / Barbarian 7. My first level will look as such Human Fighter 1 STR 17 / +3 DEX 15 / +2 CON 16 / +3 INT 11 WIS 14 / +2 CHA 10 13 HP Longsword, Shortsword, 2x Handaxes, chainmail, explorers pack. Second Wind, Dueling style FEAT: Tavern Brawler As far as I can tell this should be suitable out the gates for what I need. I plan on replacing the Longsword with an improvised weapon such as a table leg or other such blunt or sharp weapon that could stand up to the 1D8 long sword damage (that being said, is there any way to keep improvised weapons up with the same curb that magical weapons ie. +2 Longsword?). Post level 1, I was hoping to specialize in Eldritch Knight at least until level 8 in order to switch out another level 1 spell with enlarge (preferably utilizing potions of enlarge and other spells from the rest of the party). I would still have access to shield at the very least and would eventually get my hands on Enhance ability and silence as well. Furthermore, I would be taking a 2 level dip into Rogue for the sole purpose of getting Expertise and Cunning Action. Following that the investment into Barbarian would more or less be for the Rage powers and other fluff such as Improved initiatives and especially the fast movement. Essentially I will converting all my stat boosts to feats with my 4th level feat being athletics, 6th level fighter feat mage slayer, 8th level fighter feat, war caster, 12th level feat mobile, 16th level feat crossbow expert. As far as I know sitting on eldritch knight will let keep on with fighter without having to take an excursion into the Wizard class for the appropriate spells as well as get all the essential spells that I need to carry me on as a grapple master. Any advice, comments, or thoughts in general would be immensely appreciated! EDIT: Just out of curiosity, would it be at all possible to (when enough actions permit); Grapple target A, Knock prone while maintaining grapple, restrain through tying the target up, or better yet, binding them with Dimensional Shackles? I know you used to be able to grapple and pin and then tie the target up in older editions, not sure if it still applies in 5th ed. though. [/QUOTE]
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