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Fighter: Feat / ability score decisions.
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<blockquote data-quote="Weathercock" data-source="post: 6740527" data-attributes="member: 6802523"><p>+2 Str is going to basically be a given at some point, but you have a lot of leeway as for when you get it, what with being a Fighter. It is worth noting, however, that your power attack with GWF benefits hugely from every bit of accuracy you can get, wherever you can get it. Every point of strength you get is basically working double-duty just because of the value of that early increase in accuracy mod. If you didn't want to go with that though, feats I'd recommend:</p><p></p><p>Alert: Easily one of the best feats out there, +5 initiative is no joke. Although a GW fighter might not need it quite as much as other classes, especially casters, it's still great.</p><p>Sentinel: The instant tank feat, this makes you sticky as all hell, and gives you more opportunities to get more attacks in with that nice and meaty power attack of yours. Better for Paladins and Barbarians, who get more damage out of fewer attacks, but still really nice to have on a Fighter.</p><p>Lucky: Not particularly characterful, but incredibly powerful.</p><p></p><p>I wouldn't recommend Martial Adept, as the benefit isn't really big enough to justify the cost, especially since as a GW fighter, the only maneauver you really need is Precision Attack for your power attacks, everything else is just icing.</p><p>Resilient is an okay ability, but if you already have 12 Wis, you're going to end up with a wasted stat point.</p></blockquote><p></p>
[QUOTE="Weathercock, post: 6740527, member: 6802523"] +2 Str is going to basically be a given at some point, but you have a lot of leeway as for when you get it, what with being a Fighter. It is worth noting, however, that your power attack with GWF benefits hugely from every bit of accuracy you can get, wherever you can get it. Every point of strength you get is basically working double-duty just because of the value of that early increase in accuracy mod. If you didn't want to go with that though, feats I'd recommend: Alert: Easily one of the best feats out there, +5 initiative is no joke. Although a GW fighter might not need it quite as much as other classes, especially casters, it's still great. Sentinel: The instant tank feat, this makes you sticky as all hell, and gives you more opportunities to get more attacks in with that nice and meaty power attack of yours. Better for Paladins and Barbarians, who get more damage out of fewer attacks, but still really nice to have on a Fighter. Lucky: Not particularly characterful, but incredibly powerful. I wouldn't recommend Martial Adept, as the benefit isn't really big enough to justify the cost, especially since as a GW fighter, the only maneauver you really need is Precision Attack for your power attacks, everything else is just icing. Resilient is an okay ability, but if you already have 12 Wis, you're going to end up with a wasted stat point. [/QUOTE]
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Fighter: Feat / ability score decisions.
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