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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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<blockquote data-quote="Rod Staffwand" data-source="post: 7324665" data-attributes="member: 6776279"><p>This is a pretty good start for what you're after. It uses a design ethos that I really enjoy: an array of at-will options that are circumstantially beneficial or have a trade off in their use. This opens up different viable avenues for a player while encouraging them to dynamically change a situation to their advantage. Which is all good play.</p><p></p><p>This also keeps the player engaged throughout the combat round, rather than on their own turn. That's good too.</p><p></p><p>I'm not sure about the trade offs for the reactions, though. It's obvious what you're going for, but I can't figure out how well it would work in actual play. I suppose playtesting would determine if its workable or not.</p><p></p><p>Like, Bawylie, I too thought it was a little Intelligence-light. But then I figured as a fighter subclass it still needs the standard fighter stats: STR, DEX and CON. This adds INT to the array, making them a bit MAD. But, as written, they don't need much INT--a +2 to +3 will do it. This keeps them from dumping INT which is all you need to get the theme of an INT based fighter. On the other hand, they can dump INT and still get +1 reaction per round and having a +1 in INT gets them no benefit at all. Another feature, possibly a ribbon or exploration/interaction based, would help out here.</p><p></p><p>Also, because of the MAD, you'll probably see everyone dumping STR for DEX due to its broader impact. You won't see many INT + STR bravuras. That's not necessarily a problem, but it's something to think about.</p><p></p><p>Reaction at a Distance is missing its last level designation in the above post.</p><p></p><p>Endgame's "although you must narrate how you accomplish this" isn't really a 5e device or 5e phraseology. I play that way and my own homebrew systems stress that you need to take narrative actions first to activate abilities (i.e. you don't use your healing prowess feature, you say what your character does to activate their healing prowess ability, should it qualify). However, I don't think that qualification comes up in how any of 5e's character options are phrased.</p><p></p><p>Other than that, I'd allow a polished version of this in my games and play one myself should the mood and opportunity strike.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 7324665, member: 6776279"] This is a pretty good start for what you're after. It uses a design ethos that I really enjoy: an array of at-will options that are circumstantially beneficial or have a trade off in their use. This opens up different viable avenues for a player while encouraging them to dynamically change a situation to their advantage. Which is all good play. This also keeps the player engaged throughout the combat round, rather than on their own turn. That's good too. I'm not sure about the trade offs for the reactions, though. It's obvious what you're going for, but I can't figure out how well it would work in actual play. I suppose playtesting would determine if its workable or not. Like, Bawylie, I too thought it was a little Intelligence-light. But then I figured as a fighter subclass it still needs the standard fighter stats: STR, DEX and CON. This adds INT to the array, making them a bit MAD. But, as written, they don't need much INT--a +2 to +3 will do it. This keeps them from dumping INT which is all you need to get the theme of an INT based fighter. On the other hand, they can dump INT and still get +1 reaction per round and having a +1 in INT gets them no benefit at all. Another feature, possibly a ribbon or exploration/interaction based, would help out here. Also, because of the MAD, you'll probably see everyone dumping STR for DEX due to its broader impact. You won't see many INT + STR bravuras. That's not necessarily a problem, but it's something to think about. Reaction at a Distance is missing its last level designation in the above post. Endgame's "although you must narrate how you accomplish this" isn't really a 5e device or 5e phraseology. I play that way and my own homebrew systems stress that you need to take narrative actions first to activate abilities (i.e. you don't use your healing prowess feature, you say what your character does to activate their healing prowess ability, should it qualify). However, I don't think that qualification comes up in how any of 5e's character options are phrased. Other than that, I'd allow a polished version of this in my games and play one myself should the mood and opportunity strike. [/QUOTE]
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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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