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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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<blockquote data-quote="TiwazTyrsfist" data-source="post: 7325368" data-attributes="member: 70582"><p>Normally you can only make an AoO due to movement when a target moves <strong>out</strong> of your threat area without disengaging.</p><p></p><p>Polearm mastery allows you to make an AoO when targets move <strong>in</strong> to your reach.</p><p></p><p>So you threaten 24 squares around you and can potentially take 4 AoOs in a round at 1st level, when targets move in or out of that 24 square block.</p><p></p><p></p><p>I don't think this is, by any means, game breaking. Just that it makes an already good feat even more desirable, and is a thing I felt you should look at and go "Am I comfortable with this, Y/N?" </p><p></p><p>Essentially, without any sort of weapon selection caveat, I would expect 90+% of Bravura builds to take Great Weapon Mastery and Polearm Mastery, and wield a Glaive or Halberd. Which again, is not necessarily bad, just something I feel needs to be consciously looked at and assessed as "Am I, as the designer, ok with this possibility".</p><p>(Mitigating factor, GWM, PM, and Bravura all have features that spend your bonus action, so that keeps them from becoming truly absurd together, but they would still, to my mind, have a powerful synergy to a level that would kind of make the feats obligatory).</p><p></p><p></p><p>Also, I'd forgotten about Sentinel. Sentinel + Polearm mastery + Multiple AoOs per turn means anything that moves within 10 feet of you gets locked down, and any enemy you get next to gets extra locked down because you can AoO enemies even if they Disengage.</p><p></p><p>Again, not saying this is bad necessarily, just that this is a synergy that needs to be evaluated.</p><p></p><p></p><p>EDIT: Just to be clear, I<em> really</em> like this subclass, and I think it's better written that a number that have made it into official WotC published books. I'm just pointing out what I think could be potential powergaming issues.</p></blockquote><p></p>
[QUOTE="TiwazTyrsfist, post: 7325368, member: 70582"] Normally you can only make an AoO due to movement when a target moves [B]out[/B] of your threat area without disengaging. Polearm mastery allows you to make an AoO when targets move [B]in[/B] to your reach. So you threaten 24 squares around you and can potentially take 4 AoOs in a round at 1st level, when targets move in or out of that 24 square block. I don't think this is, by any means, game breaking. Just that it makes an already good feat even more desirable, and is a thing I felt you should look at and go "Am I comfortable with this, Y/N?" Essentially, without any sort of weapon selection caveat, I would expect 90+% of Bravura builds to take Great Weapon Mastery and Polearm Mastery, and wield a Glaive or Halberd. Which again, is not necessarily bad, just something I feel needs to be consciously looked at and assessed as "Am I, as the designer, ok with this possibility". (Mitigating factor, GWM, PM, and Bravura all have features that spend your bonus action, so that keeps them from becoming truly absurd together, but they would still, to my mind, have a powerful synergy to a level that would kind of make the feats obligatory). Also, I'd forgotten about Sentinel. Sentinel + Polearm mastery + Multiple AoOs per turn means anything that moves within 10 feet of you gets locked down, and any enemy you get next to gets extra locked down because you can AoO enemies even if they Disengage. Again, not saying this is bad necessarily, just that this is a synergy that needs to be evaluated. EDIT: Just to be clear, I[I] really[/I] like this subclass, and I think it's better written that a number that have made it into official WotC published books. I'm just pointing out what I think could be potential powergaming issues. [/QUOTE]
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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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