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Fighters are amazing!
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<blockquote data-quote="I'm A Banana" data-source="post: 6488749" data-attributes="member: 2067"><p>Two fighters in our current 5e party, one a straight Champion using Basic rules, the other a Battle Master. Level 4.</p><p></p><p>Both deal <em>frankly obscene</em> amounts of damage (thanks, Action Surge!). And the Basic fighter's Protection ability was so vital for my Valor Bard gish that being without it is what lead directly to that guy's death. The battle master is chucking extra dice on everything. </p><p></p><p>One thing is that Action Surge is <em>insanely</em> versatile. Doubling attacks is what comes first to mind when reading it, but it adapts well to ANY combat situation. Need to get to the back ranks of the enemy? Action Surge - Withdrawl to weave through them without OA's. Running low on HPs against a multiattack machine? Action Surge - Dodge and watch them flail at you like they were a 3e monk. Want to be the rogue's best friend? Action Surge - Help and don't blink or you'll miss when your target falls. </p><p></p><p>As a defining ability that is absolutely thematic for the fighter without being "martial magic" and yet puts most magical effects of the same level to shame, Action Surge is delightfully mighty. </p><p></p><p>They don't quite have the broad flexibility of the 3e fighter (though that was always a mixed bag), and they don't have all the detailed options of a 4e fighter (5e wants to be a simpler, more streamlined game), but I think this is my favorite version of the fighter. It's distinctive and powerful.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6488749, member: 2067"] Two fighters in our current 5e party, one a straight Champion using Basic rules, the other a Battle Master. Level 4. Both deal [I]frankly obscene[/I] amounts of damage (thanks, Action Surge!). And the Basic fighter's Protection ability was so vital for my Valor Bard gish that being without it is what lead directly to that guy's death. The battle master is chucking extra dice on everything. One thing is that Action Surge is [I]insanely[/I] versatile. Doubling attacks is what comes first to mind when reading it, but it adapts well to ANY combat situation. Need to get to the back ranks of the enemy? Action Surge - Withdrawl to weave through them without OA's. Running low on HPs against a multiattack machine? Action Surge - Dodge and watch them flail at you like they were a 3e monk. Want to be the rogue's best friend? Action Surge - Help and don't blink or you'll miss when your target falls. As a defining ability that is absolutely thematic for the fighter without being "martial magic" and yet puts most magical effects of the same level to shame, Action Surge is delightfully mighty. They don't quite have the broad flexibility of the 3e fighter (though that was always a mixed bag), and they don't have all the detailed options of a 4e fighter (5e wants to be a simpler, more streamlined game), but I think this is my favorite version of the fighter. It's distinctive and powerful. [/QUOTE]
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