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Fighters didn't matter after 11th level?
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<blockquote data-quote="Cadfan" data-source="post: 4715247" data-attributes="member: 40961"><p>Regarding Bullgrit's question of how 4e handles the spell effect arms race:</p><p> </p><p>It mostly doesn't exist anymore. Absolute effects have been significantly altered or eliminated. Most shut-down powers are short term, or have multiple solutions. Effects have been moved to different power levels of the game. Monsters have had some basic redesign that takes into account spell effect synergy. And with monsters no longer being designed on a class system, the game doesn't tacitly tell you that its ok to optimize an 18th level spellcaster and treat it as a CR 18 enemy regardless of what spell combinations it knows.</p><p> </p><p>But perhaps more importantly the game is designed on a cooperation based system with a strong concept of combat role. So not only do you not get spell/spell solution binaries like death magic versus death ward, you also don't feel as bad as a martial player when a spell user takes control of the battlefield to negate some enemy tactic. That's his job. You have a job too, and they're not in conflict. That spellcaster isn't going to polymorph into a fire giant next round and start doing your job as well.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4715247, member: 40961"] Regarding Bullgrit's question of how 4e handles the spell effect arms race: It mostly doesn't exist anymore. Absolute effects have been significantly altered or eliminated. Most shut-down powers are short term, or have multiple solutions. Effects have been moved to different power levels of the game. Monsters have had some basic redesign that takes into account spell effect synergy. And with monsters no longer being designed on a class system, the game doesn't tacitly tell you that its ok to optimize an 18th level spellcaster and treat it as a CR 18 enemy regardless of what spell combinations it knows. But perhaps more importantly the game is designed on a cooperation based system with a strong concept of combat role. So not only do you not get spell/spell solution binaries like death magic versus death ward, you also don't feel as bad as a martial player when a spell user takes control of the battlefield to negate some enemy tactic. That's his job. You have a job too, and they're not in conflict. That spellcaster isn't going to polymorph into a fire giant next round and start doing your job as well. [/QUOTE]
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Fighters didn't matter after 11th level?
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