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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="n00bdragon" data-source="post: 6186082" data-attributes="member: 6689371"><p>[MENTION=6750279]cross ofth carpenter[/MENTION], can you please stop using line breaks willy nilly? Just type normally in the text box and the message board will break when appropriate for you. Your posts are very hard to read.</p><p></p><p>Also, NPCs are all plot devices. They can be as powerful or weak as the DM requires. Players on the other hand have their powers in the game codified by rules. In those rules for 3rd edition D&D specifically (and its offspring) wizards and casters in general are more powerful than non-magical classes because they have abilities which can affect the game world that the non-magical classes do not. Everyone can roll diplomacy to convince the King to aid you, but even if he fails at at that the Wizard can still charm him. Everyone can bluff the monster into chasing the party down the wrong passage, but even if he fails at that the Wizard can use an illusion. Everyone can roll Open Locks to do the eponymous deed, but even if he fails only the Wizard can cast Knock. However, only the wizard can scry on the villain, teleport into his bed chamber, and cast a quickened Grease and Evard's Molesting Tetnacles.</p></blockquote><p></p>
[QUOTE="n00bdragon, post: 6186082, member: 6689371"] [MENTION=6750279]cross ofth carpenter[/MENTION], can you please stop using line breaks willy nilly? Just type normally in the text box and the message board will break when appropriate for you. Your posts are very hard to read. Also, NPCs are all plot devices. They can be as powerful or weak as the DM requires. Players on the other hand have their powers in the game codified by rules. In those rules for 3rd edition D&D specifically (and its offspring) wizards and casters in general are more powerful than non-magical classes because they have abilities which can affect the game world that the non-magical classes do not. Everyone can roll diplomacy to convince the King to aid you, but even if he fails at at that the Wizard can still charm him. Everyone can bluff the monster into chasing the party down the wrong passage, but even if he fails at that the Wizard can use an illusion. Everyone can roll Open Locks to do the eponymous deed, but even if he fails only the Wizard can cast Knock. However, only the wizard can scry on the villain, teleport into his bed chamber, and cast a quickened Grease and Evard's Molesting Tetnacles. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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