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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="delericho" data-source="post: 6186141" data-attributes="member: 22424"><p>Fighters advance in power at a little over a linear progression - they gain in BAB and hit points (linear), and also gain feats as they go (the "little over").</p><p></p><p>Wizards advance in power at <em>at least</em> a cubic progression - they gain more spells as they go up in level, they gain access to higher level spells, and (because of things like ranges being "25 ft + 5 ft per level") all their existing spells become more powerful as they go, too.</p><p></p><p>And even that neglects the problem that the Fighter's capstone abilities allow him to hit someone really hard, while the Wizard's can allow him to casually rearrange reality on a whim.</p><p></p><p>In the RAW, there is indeed a significant mismatch between the classes. Played with the same level of skill and optimisation, the Wizard will win (except perhaps at the lowest levels). And I'm not sure that's fixable without radically altering the game. As far as I can see, it's something that the group is just going to have to resolve for themselves, either by requiring the player of the Wizard to hold himself back, or by the DM making sure to give the Fighter extra chances to shine.</p></blockquote><p></p>
[QUOTE="delericho, post: 6186141, member: 22424"] Fighters advance in power at a little over a linear progression - they gain in BAB and hit points (linear), and also gain feats as they go (the "little over"). Wizards advance in power at [i]at least[/i] a cubic progression - they gain more spells as they go up in level, they gain access to higher level spells, and (because of things like ranges being "25 ft + 5 ft per level") all their existing spells become more powerful as they go, too. And even that neglects the problem that the Fighter's capstone abilities allow him to hit someone really hard, while the Wizard's can allow him to casually rearrange reality on a whim. In the RAW, there is indeed a significant mismatch between the classes. Played with the same level of skill and optimisation, the Wizard will win (except perhaps at the lowest levels). And I'm not sure that's fixable without radically altering the game. As far as I can see, it's something that the group is just going to have to resolve for themselves, either by requiring the player of the Wizard to hold himself back, or by the DM making sure to give the Fighter extra chances to shine. [/QUOTE]
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