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<blockquote data-quote="Scribble" data-source="post: 4436715" data-attributes="member: 23977"><p>I think the idea is to seperate your mind/imagination from the rules.</p><p></p><p>You as a player have three "actions" you can take in a round. Standard, Move, Minor. Plus an additional Free action. </p><p></p><p>The character, in D&D land, simply does whatever he/she does. He doesn't see himself with X number of actions. he just does whatever.</p><p></p><p>It's similar to how you have to divorce the idea of "rounds" and "Initiative" from the action going on. It's not I do something, then sit there while you do something, all the action is happening at once... The game is just set up in rounds and initiative so that it's a playable game.</p><p></p><p>Similar theme here. Your character hasn't conciously decided to "give up" an action. You the player did. The character just did whatever you had him do that round.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4436715, member: 23977"] I think the idea is to seperate your mind/imagination from the rules. You as a player have three "actions" you can take in a round. Standard, Move, Minor. Plus an additional Free action. The character, in D&D land, simply does whatever he/she does. He doesn't see himself with X number of actions. he just does whatever. It's similar to how you have to divorce the idea of "rounds" and "Initiative" from the action going on. It's not I do something, then sit there while you do something, all the action is happening at once... The game is just set up in rounds and initiative so that it's a playable game. Similar theme here. Your character hasn't conciously decided to "give up" an action. You the player did. The character just did whatever you had him do that round. [/QUOTE]
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