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<blockquote data-quote="DEFCON 1" data-source="post: 6123704" data-attributes="member: 7006"><p>I'd like to see some of the following:</p><p></p><p>Fighters retain their fighting styles of <strong>defender</strong> [sword n board], <strong>slayer</strong> [two-hander], <strong>tempest</strong> [dual wield], <strong>sharpshooter</strong> [ranged], <strong>duelist</strong> [one handed/freehand], <strong>tactician</strong> [buffer]. I don't care to see "fluffy" version of these like "Knight" or "Gladiator", as that fluff I feel should be decided on by the player, or added in via Backgrounds.</p><p></p><p>Clerics are missing the commerce/traveler/luck and the knowledge/invention/civilization deities.</p><p></p><p>Rogues I'm good with the current list of schemes.</p><p></p><p>Wizards should have all eight schools represented, plus scholarly. Although if the abjuration and divination schools cannot be made as worthwhile adventuring traditions, then I'd go with Scholarly; Evoker; Illusionist; Necromancer; Conjurer; Enchanter; Transmuter; Pyromancer; Psionicist.</p><p></p><p>Paladins I'm good with the three oaths, although personally I'd use the name 'paladin' both as the primary class name and the LG name in place of 'cavalier'.</p><p></p><p>Rangers need favored enemies for Beasts, Aberrations, and Undead.</p><p></p><p>Monks I'm good with like three Paths.</p><p></p><p>Druids right now have a wildshape circle and a spellcasting circle... I'd throw in a healing circle as well. We need another class that has healing as a potential specialization, like we currently do with the cleric.</p><p></p><p>Barbarians I actually think don't need any 'builds' per se.</p><p></p><p>Backgrounds I'd add in a whole bunch more (many of which have already been mentioned.</p><p></p><p>Specialties I'd get rid of entirely. With Race (and Sub-Race), Class (and class build), and Backgrounds... that's all the "story" concepts I think we need. Now we'd absolutely still have the Feats... but I don't see the need to bundle a bunch of them together and put a "fluffy" bow on them. Dave Chalker talked about this at critical-hits.com several months back and which I agree with... how there's just too much fluff weirdness that comes out when you have Race, Class, Backgrounds AND Specialty all trying to "define" who your character is.</p><p></p><p>After all... if your Background is Priest, do you really need your character's story to include being a Mystical Healer on top of that? Isn't being a Priest that has a feat granting a pair of magical divine cantrips enough to define who you are? (And I'm not even going to get into the whole fighter "Marksman/Sharpshooter" and "Slayer/Reaper" overlapping silliness that I've talked about on other threads.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6123704, member: 7006"] I'd like to see some of the following: Fighters retain their fighting styles of [B]defender[/B] [sword n board], [B]slayer[/B] [two-hander], [B]tempest[/B] [dual wield], [B]sharpshooter[/B] [ranged], [B]duelist[/B] [one handed/freehand], [B]tactician[/B] [buffer]. I don't care to see "fluffy" version of these like "Knight" or "Gladiator", as that fluff I feel should be decided on by the player, or added in via Backgrounds. Clerics are missing the commerce/traveler/luck and the knowledge/invention/civilization deities. Rogues I'm good with the current list of schemes. Wizards should have all eight schools represented, plus scholarly. Although if the abjuration and divination schools cannot be made as worthwhile adventuring traditions, then I'd go with Scholarly; Evoker; Illusionist; Necromancer; Conjurer; Enchanter; Transmuter; Pyromancer; Psionicist. Paladins I'm good with the three oaths, although personally I'd use the name 'paladin' both as the primary class name and the LG name in place of 'cavalier'. Rangers need favored enemies for Beasts, Aberrations, and Undead. Monks I'm good with like three Paths. Druids right now have a wildshape circle and a spellcasting circle... I'd throw in a healing circle as well. We need another class that has healing as a potential specialization, like we currently do with the cleric. Barbarians I actually think don't need any 'builds' per se. Backgrounds I'd add in a whole bunch more (many of which have already been mentioned. Specialties I'd get rid of entirely. With Race (and Sub-Race), Class (and class build), and Backgrounds... that's all the "story" concepts I think we need. Now we'd absolutely still have the Feats... but I don't see the need to bundle a bunch of them together and put a "fluffy" bow on them. Dave Chalker talked about this at critical-hits.com several months back and which I agree with... how there's just too much fluff weirdness that comes out when you have Race, Class, Backgrounds AND Specialty all trying to "define" who your character is. After all... if your Background is Priest, do you really need your character's story to include being a Mystical Healer on top of that? Isn't being a Priest that has a feat granting a pair of magical divine cantrips enough to define who you are? (And I'm not even going to get into the whole fighter "Marksman/Sharpshooter" and "Slayer/Reaper" overlapping silliness that I've talked about on other threads.) [/QUOTE]
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