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<blockquote data-quote="GreatestHonor" data-source="post: 9061975" data-attributes="member: 7042229"><p>A mild mannered, herbivorous creature with a large, blade-like horn atop its head. Thanks to its long and limber legs, the mesmenir can gallop at speeds that rival an automobile. It’s vehicular potential is wasted, however, as this creature is not domesticated enough to ride.</p><p></p><p><strong>Mesmenir</strong></p><p><em>Large Beast, Unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class </strong>11</p><p><strong>Hit Points</strong> 26 (4d10 + 4)</p><p><strong>Speed </strong>60 ft.</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>16 (+3)</td><td>12 (+1)</td><td>13 (+1)</td><td>2 (-3)</td><td>11 (+1)</td><td>8 (-1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Damage Resistance:</strong> cold</p><p><strong>Damage Vulnerabilities:</strong> fire</p><p><strong>Senses</strong> passive perception 11</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 1 (200 XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Brittle Horn.</em></strong> The mesmenir’s horn can be targeted separately and has an AC 15 and 10 hit points. If the mesmenir’s horn is reduced to 0 hit points, it can not Charge or make Horn attacks until the horn is restored to full hit points. The mesmenir’s horn regenerates and regains all hit points after a long rest.</p><p></p><p><em><strong>Charge.</strong></em> If the mesmenir moves at least 30 feet straight toward a creature and then hits it with a horn attack on the same turn, that target takes an additional 1d6 slashing damage. If the target is a creature of medium size or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone.</p><p></p><p><strong><em>Herd Tactics.</em></strong> The mesmenir has advantage on attack rolls against a creature if at least one of the mesmenir’s allies are within 5 ft of the creature and the ally isn’t incapacitated.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack</em>. </strong>The mesmenir makes two melee attacks.</p><p></p><p><em><strong>Horn.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit.</em> 6 (1d6 + 3) slashing damage.</p><p></p><p><em><strong>Kick.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, reach 10 ft., one target. <em>Hit.</em> 5 (1d4 + 3) bludgeoning damage. A creature hit by this attack must make a DC 13 Strength saving throw or be stunned until the start of its next turn.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Leap.</em></strong> If the mesmenir is attacked by a creature it can see and it can still move, it leap up to 15 feet in any direction after the attack. This movement does not provoke opportunity attacks.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9061975, member: 7042229"] A mild mannered, herbivorous creature with a large, blade-like horn atop its head. Thanks to its long and limber legs, the mesmenir can gallop at speeds that rival an automobile. It’s vehicular potential is wasted, however, as this creature is not domesticated enough to ride. [B]Mesmenir[/B] [I]Large Beast, Unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class [/B]11 [B]Hit Points[/B] 26 (4d10 + 4) [B]Speed [/B]60 ft. [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]16 (+3)[/TD] [TD]12 (+1)[/TD] [TD]13 (+1)[/TD] [TD]2 (-3)[/TD] [TD]11 (+1)[/TD] [TD]8 (-1)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Resistance:[/B] cold [B]Damage Vulnerabilities:[/B] fire [B]Senses[/B] passive perception 11 [B]Languages[/B] —— [B]Challenge[/B] 1 (200 XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Brittle Horn.[/I][/B] The mesmenir’s horn can be targeted separately and has an AC 15 and 10 hit points. If the mesmenir’s horn is reduced to 0 hit points, it can not Charge or make Horn attacks until the horn is restored to full hit points. The mesmenir’s horn regenerates and regains all hit points after a long rest. [I][B]Charge.[/B][/I] If the mesmenir moves at least 30 feet straight toward a creature and then hits it with a horn attack on the same turn, that target takes an additional 1d6 slashing damage. If the target is a creature of medium size or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone. [B][I]Herd Tactics.[/I][/B] The mesmenir has advantage on attack rolls against a creature if at least one of the mesmenir’s allies are within 5 ft of the creature and the ally isn’t incapacitated. [B][U]ACTIONS[/U] [I]Multiattack[/I]. [/B]The mesmenir makes two melee attacks. [I][B]Horn.[/B][/I] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit.[/I] 6 (1d6 + 3) slashing damage. [I][B]Kick.[/B][/I] [I]Melee Weapon Attack:[/I] +5 to hit, reach 10 ft., one target. [I]Hit.[/I] 5 (1d4 + 3) bludgeoning damage. A creature hit by this attack must make a DC 13 Strength saving throw or be stunned until the start of its next turn. [B][U]REACTIONS[/U] [I]Leap.[/I][/B] If the mesmenir is attacked by a creature it can see and it can still move, it leap up to 15 feet in any direction after the attack. This movement does not provoke opportunity attacks. [/QUOTE]
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