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<blockquote data-quote="GreatestHonor" data-source="post: 9177653" data-attributes="member: 7042229"><p>[ATTACH=full]336221[/ATTACH]</p><p>Picture taken in game by Unknown</p><p></p><p>God of War. The Draconian's bonds to the Lucii run deepest among the Six. At the end of the Astral War, when Ifrit had fallen and civilization lay in ruins, the Bladekeeper alone held vigil, awaiting the coming of the Chosen King while the other gods lay dormant.</p><p></p><p><strong>Avatar of Bahamut</strong></p><p><em>Gargantuan Celestial (Deity), Lawful Neutral</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 24 (Natural Armor)</p><p><strong>Hit Points</strong> 546 (28d20 + 252)</p><p><strong>Speed</strong> 60 ft., fly 180 ft.</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>28 (+9)</td><td>28 (+9)</td><td>28 (+9)</td><td>22 (+6)</td><td>30 (+10)</td><td>24 (+7)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws </strong>Str +18, Dex +18, Con +18, Int +15, Wis +19, Cha +16</p><p><strong>Skills </strong>Athletics +18, Acrobatics +18, History +24, Perception +28, Religion +24</p><p><strong>Damage Resistance</strong> bludgeoning, piercing, and slashing; acid, cold, fire, force, lightning, thunder</p><p><strong>Damage Immunities</strong> poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned</p><p><strong>Senses</strong> darkvision 300 ft., truesight 120 ft., passive perception 38</p><p><strong>Languages</strong> All, telepathy 300 ft.</p><p><strong>Challenge</strong> 30 (155,000 XP) <strong>Proficiency Bonus</strong> +9</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Astral Might.</strong></em> Bahamut’s attacks are considered magical for the purposes of overcoming damage resistances and immunities. In addition, Bahamut ignores damage resistances and treats damage immunities as resistances.</p><p></p><p><em><strong>Astral Nature.</strong></em> Bahamut does not age and cannot be aged by any means. He also does not need to eat, drink, sleep, or breath to survive.</p><p></p><p><strong><em>Colossal</em>.</strong> Bahamut occupies a 45-foot by 45-foot area and is 60 feet tall. A Large-sized or smaller creature can enter his space and must do so to target him with an attack or spell with a reach or range of 15 feet or less.</p><p></p><p><strong><em>Godly Caster</em>.</strong> Bahamut can cast any at-will spell as a bonus action. In addition Bahamut can concentrate on up to 2 spells at once. If his concentration is broken, both spells end simultaneously.</p><p></p><p><strong><em>Legendary Resistance</em>.</strong> If Bahamut fails a saving throw he can expend one unused legendary action to succeed instead.</p><p></p><p><strong><em>Limited Magic Immunity</em>.</strong> Unless he wishes to be affected, Bahamut is immune to spells of 3rd level or lower and has advantage on saving throws against all other spells and magical effects.</p><p></p><p><em><strong>God of War (2/Short or Long Rest).</strong></em> If the aspect would be reduced to 0 hit points, it immediately gains all the benefits from long rest, except for replenishing any of this feature’s expended uses. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (465,000 XP total) for each time it defeats the aspect of Bahamut and its God of War trait activates. Lastly, Bahamut summons 6 Bahamut Blades (see below) in unoccupied spaces within 300 feet of himself the first time this trait is activated. The second time this trait is activated, all remaining Blades are destroyed and he then summons 12 more.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack</em>.</strong> Bahamut uses his Megaflare if it is available, then makes three Longsword attacks or casts 2 innate spells.</p><p></p><p><em><strong>Longsword.</strong></em> <em>Melee Weapon Attack:</em> +18 to hit, reach 20 ft., one target. <em>Hit.</em> 27 (4d8 + 9) slashing damage. If the target is a creature, Bahamut can choose one of the following effects:</p><ul> <li data-xf-list-type="ul">The target must succeed a DC 26 Strength saving throw or be knocked prone.</li> <li data-xf-list-type="ul">The target must succeed a DC 26 Strength saving throw or be moved up to 30 feet in any one direction.</li> <li data-xf-list-type="ul">The target must succeed on a DC 26 Dexterity saving throw or drop one item it is holding of Bahamut’s choice.</li> <li data-xf-list-type="ul">The target must succeed a DC 26 Constitution saving throw or be stunned until the end of Bahamut’s next turn.</li> </ul><p><em><strong>Megaflare (1/Long Rest).</strong></em> <em>Ranged Spell Attack:</em> +16 to hit, range 600 ft., one target. <em>Hit.</em> The target and all creatures within 60 feet of it must succeed a DC 24 Dexterity saving throw, taking 70 (20d6) force damage plus 70 (20d6) fire damage on a failed save, or half as much on a success.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Bahamut’s spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). Bahamut can innately cast the following spells at at least 5th level, requiring no components:</p><p></p><p>At-will: <em>commune (other Astrals only), greater restoration, searing smite, thunderous smite, wrathful smite</em></p><p>3/Rest each: <em>banishing smite, bestow curse, cloud of daggers (6th level, 20 ft. sphere), dimension door (self only), geas (9th level), planeshift (self only), remove curse, staggering smite</em></p><p>1/Rest each: <em>astral projection, teleport</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Cunning Action</em>.</strong> Bahamut takes the Dash or Disengage action as a bonus action.</p><p><em><strong>Spellcast.</strong></em> Bahamut casts an at-will spell.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Perfect Parry.</strong></em> Bahamut negates the damage(s) and effects of one attack that targets only him that he can see.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Bahamut can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bahamut regains spent legendary actions at the start of his turn.</p><p></p><p><strong><em>Move</em>.</strong> Bahamut moves up to his speed.</p><p><strong><em>Attack</em>.</strong> Bahamut makes one attack against a creature within range.</p><p><strong><em>Recharge Ability (Costs 3 Actions, 1/Long Rest)</em>.</strong> Bahamut recharges his <em>Megaflare</em> attack.</p><p></p><p><strong><u>MYTHIC ACTIONS</u></strong></p><p>If Bahamut’s mythic trait is active, he can use the options below as legendary actions for 1 hour.</p><p><strong><em>Spellcast (Costs 3 Actions)</em>.</strong> Bahamut casts an innate spell.</p><p><strong><em>Deific Spell (Costs 3 Actions, 1/Short or Long Rest)</em>.</strong> Bahamut casts any spell at 9th level.</p><p><strong><em>Ultima Sword (Costs 3 Actions, 1/Long Rest)</em>.</strong> Bahamut chooses a point within 300 feet of themselves and hails down swords in a 60-foot radius around that point. Until the end of Bahamut’s next turn, any creature that starts its turn or enters this area must make a DC 24 Dexterity saving throw, taking 66 (12d10) piercing damage plus 66 (12d10) radiant damage on a failed save, or half as much on a success. While this effect is active, all Bahamut Blades disappear from the battlefield, and afterwards appear inside Bahamut’s space resuming initiative.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9177653, member: 7042229"] [ATTACH type="full" alt="IMG_0698.jpeg"]336221[/ATTACH] Picture taken in game by Unknown God of War. The Draconian's bonds to the Lucii run deepest among the Six. At the end of the Astral War, when Ifrit had fallen and civilization lay in ruins, the Bladekeeper alone held vigil, awaiting the coming of the Chosen King while the other gods lay dormant. [B]Avatar of Bahamut[/B] [I]Gargantuan Celestial (Deity), Lawful Neutral[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 24 (Natural Armor) [B]Hit Points[/B] 546 (28d20 + 252) [B]Speed[/B] 60 ft., fly 180 ft. [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]28 (+9)[/TD] [TD]28 (+9)[/TD] [TD]28 (+9)[/TD] [TD]22 (+6)[/TD] [TD]30 (+10)[/TD] [TD]24 (+7)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws [/B]Str +18, Dex +18, Con +18, Int +15, Wis +19, Cha +16 [B]Skills [/B]Athletics +18, Acrobatics +18, History +24, Perception +28, Religion +24 [B]Damage Resistance[/B] bludgeoning, piercing, and slashing; acid, cold, fire, force, lightning, thunder [B]Damage Immunities[/B] poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned [B]Senses[/B] darkvision 300 ft., truesight 120 ft., passive perception 38 [B]Languages[/B] All, telepathy 300 ft. [B]Challenge[/B] 30 (155,000 XP) [B]Proficiency Bonus[/B] +9 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [I][B]Astral Might.[/B][/I] Bahamut’s attacks are considered magical for the purposes of overcoming damage resistances and immunities. In addition, Bahamut ignores damage resistances and treats damage immunities as resistances. [I][B]Astral Nature.[/B][/I] Bahamut does not age and cannot be aged by any means. He also does not need to eat, drink, sleep, or breath to survive. [B][I]Colossal[/I].[/B] Bahamut occupies a 45-foot by 45-foot area and is 60 feet tall. A Large-sized or smaller creature can enter his space and must do so to target him with an attack or spell with a reach or range of 15 feet or less. [B][I]Godly Caster[/I].[/B] Bahamut can cast any at-will spell as a bonus action. In addition Bahamut can concentrate on up to 2 spells at once. If his concentration is broken, both spells end simultaneously. [B][I]Legendary Resistance[/I].[/B] If Bahamut fails a saving throw he can expend one unused legendary action to succeed instead. [B][I]Limited Magic Immunity[/I].[/B] Unless he wishes to be affected, Bahamut is immune to spells of 3rd level or lower and has advantage on saving throws against all other spells and magical effects. [I][B]God of War (2/Short or Long Rest).[/B][/I] If the aspect would be reduced to 0 hit points, it immediately gains all the benefits from long rest, except for replenishing any of this feature’s expended uses. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (465,000 XP total) for each time it defeats the aspect of Bahamut and its God of War trait activates. Lastly, Bahamut summons 6 Bahamut Blades (see below) in unoccupied spaces within 300 feet of himself the first time this trait is activated. The second time this trait is activated, all remaining Blades are destroyed and he then summons 12 more. [B][U]ACTIONS[/U] [I]Multiattack[/I].[/B] Bahamut uses his Megaflare if it is available, then makes three Longsword attacks or casts 2 innate spells. [I][B]Longsword.[/B][/I] [I]Melee Weapon Attack:[/I] +18 to hit, reach 20 ft., one target. [I]Hit.[/I] 27 (4d8 + 9) slashing damage. If the target is a creature, Bahamut can choose one of the following effects: [LIST] [*]The target must succeed a DC 26 Strength saving throw or be knocked prone. [*]The target must succeed a DC 26 Strength saving throw or be moved up to 30 feet in any one direction. [*]The target must succeed on a DC 26 Dexterity saving throw or drop one item it is holding of Bahamut’s choice. [*]The target must succeed a DC 26 Constitution saving throw or be stunned until the end of Bahamut’s next turn. [/LIST] [I][B]Megaflare (1/Long Rest).[/B][/I] [I]Ranged Spell Attack:[/I] +16 to hit, range 600 ft., one target. [I]Hit.[/I] The target and all creatures within 60 feet of it must succeed a DC 24 Dexterity saving throw, taking 70 (20d6) force damage plus 70 (20d6) fire damage on a failed save, or half as much on a success. [I][B]Innate Spellcasting.[/B][/I] Bahamut’s spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). Bahamut can innately cast the following spells at at least 5th level, requiring no components: At-will: [I]commune (other Astrals only), greater restoration, searing smite, thunderous smite, wrathful smite[/I] 3/Rest each: [I]banishing smite, bestow curse, cloud of daggers (6th level, 20 ft. sphere), dimension door (self only), geas (9th level), planeshift (self only), remove curse, staggering smite[/I] 1/Rest each: [I]astral projection, teleport[/I] [B][U]BONUS ACTIONS[/U] [I]Cunning Action[/I].[/B] Bahamut takes the Dash or Disengage action as a bonus action. [I][B]Spellcast.[/B][/I] Bahamut casts an at-will spell. [B][U]REACTIONS[/U][/B] [I][B]Perfect Parry.[/B][/I] Bahamut negates the damage(s) and effects of one attack that targets only him that he can see. [B][U]LEGENDARY ACTIONS[/U][/B] Bahamut can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bahamut regains spent legendary actions at the start of his turn. [B][I]Move[/I].[/B] Bahamut moves up to his speed. [B][I]Attack[/I].[/B] Bahamut makes one attack against a creature within range. [B][I]Recharge Ability (Costs 3 Actions, 1/Long Rest)[/I].[/B] Bahamut recharges his [I]Megaflare[/I] attack. [B][U]MYTHIC ACTIONS[/U][/B] If Bahamut’s mythic trait is active, he can use the options below as legendary actions for 1 hour. [B][I]Spellcast (Costs 3 Actions)[/I].[/B] Bahamut casts an innate spell. [B][I]Deific Spell (Costs 3 Actions, 1/Short or Long Rest)[/I].[/B] Bahamut casts any spell at 9th level. [B][I]Ultima Sword (Costs 3 Actions, 1/Long Rest)[/I].[/B] Bahamut chooses a point within 300 feet of themselves and hails down swords in a 60-foot radius around that point. Until the end of Bahamut’s next turn, any creature that starts its turn or enters this area must make a DC 24 Dexterity saving throw, taking 66 (12d10) piercing damage plus 66 (12d10) radiant damage on a failed save, or half as much on a success. While this effect is active, all Bahamut Blades disappear from the battlefield, and afterwards appear inside Bahamut’s space resuming initiative. [/QUOTE]
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