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<blockquote data-quote="GreatestHonor" data-source="post: 9245109" data-attributes="member: 7042229"><p>A daemon said to inhabit a prized portrait in Accordo. It manifests itself as both a gorgeous goddess and a grotesque ghost. The allegedly possessed painting was once on public display, but the exhibition quickly closed due to patrons reporting paranormal phenomena. The chadarnook only assumed its fairer form once the woman featured in the portrait went missing.</p><p></p><p><strong>Chardanook</strong></p><p><em>Large Undead (Daemon), Chaotic Evil</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 16 (Natural Armor)</p><p><strong>Hit Points</strong> 112 (15d10 + 30)</p><p><strong>Speed</strong> 0 ft., fly 20 ft. (hover)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>16 (+3)</td><td>12 (+1)</td><td>14 (+2)</td><td>8 (-1)</td><td>13 (+1)</td><td>24 (+7)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Wis +6, Cha +14</p><p><strong>Damage Resistance</strong> See Twin Forms</p><p><strong>Damage Immunities</strong> necrotic</p><p><strong>Condition Immunities </strong>charmed, exhaustion, frightened</p><p><strong>Senses</strong> darkvision 120 ft., passive perception 11</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 16 (15,000 XP) <strong>Proficiency Bonus</strong> +5</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Alluring Appearance (Goddess Form Only)</em>.</strong> When a creature makes an attack roll against the chardanook while they can see her, it must succeed a DC 10 Wisdom saving throw or make the attack with disadvantage. A creature immune to being charmed is immune to this effect.</p><p></p><p><strong><em>Ambusher</em>.</strong> The chardanook has advantage on attack rolls against creatures she has surprised.</p><p></p><p><strong><em>Aversion to Sunlight.</em></strong> If the chardanook starts her turn while within a space of bright light, she has disadvantage on attack rolls, saving throws and skill checks. If she starts her turn while in sunlight, she must make a DC 15 Constitution saving throw at the start of each of her turns or have her Constitution score reduced by 1. If the chardanook’s Constitution score reaches 0 this way, she is destroyed. This reduction disappears after a short or long rest within an area of darkness.</p><p></p><p><strong><em>Daemonic Attacks.</em></strong> Whenever the chardanook deals damage against another creature other than another daemon, that creature must succeed on a DC 15 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell <em>lesser restoration</em> or similar magic.</p><p></p><p><strong><em>False Appearance</em>.</strong> While she is inside a painting, motionless, and does not take any actions, the chardanook is indistinguishable from a normal painting.</p><p></p><p><strong><em>Incorporeal Movement</em>.</strong> The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</p><p></p><p><strong><em>Magic Weapons.</em></strong> Weapon attacks made by the chardanook are magical.</p><p></p><p><em><strong>Twin Forms.</strong></em> As a bonus action, chardanook can switch between her Goddess form and her Daemon form. While in her Goddess form, chardanook is resistant to cold, fire, and lightning damage as well as all damage dealt by spells and advantage on saving throws against spells and other magical effects, except those which deal any amount of radiant damage. While in her Daemon form, chardanook is resistant to all bludgeoning, piercing, and slashing damage. In addition, while in her Daemon form, the chardanook has a Strength score of 21.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack</em>.</strong> The chardanook makes two attacks in her current form.</p><p></p><p><strong><em>Enfeebling Strike (Goddess Form Only).</em></strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit.</em> 12 (2d8 + 3) bludgeoning damage. If the target is a creature it must succeed a DC 10 Constitution saving throw or have its Constitution score reduced by 1, to a minimum of 1.</p><p></p><p><strong><em>Force Bolt (Goddess Form Only)</em>.</strong> <em>Ranged Spell Attack:</em> +12 to hit, range 120 ft., one target. <em>Hit.</em> 20 (2d12 + 7) force damage.</p><p></p><p><strong><em>Claw (Daemon Form Only)</em>.</strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 20 ft., one target. <em>Hit.</em> 23 (4d8 + 5) slashing damage. If the target is a creature, it must succeed a DC 10 Dexterity saving throw or be grappled. A creature that starts its turn grappled by the chardanook in this way takes 9 (2d8) necrotic damage. At the end of its turn, a grappled creature can attempt a DC 10 Strength saving throw to escape the grapple, entering an unoccupied space adjacent to the chardanook.</p><p></p><p><strong><em>Cloud of Darkness (Daemon Form Only)</em>.</strong> The chardanook chooses a point it can see within 30 feet and summons a 20-foot radius cloud of magical darkness centered on that point. Any creature that enters the cloud or starts it turn inside the cloud takes 21 (6d6) necrotic damage. This cloud disappears at the start of the chardanook’s next turn.</p><p></p><p><strong><em>Occupy Painting (1/Day)</em>.</strong> The chardanook possesses one painting at least 10 feet in any dimension she can see within 60 feet. While within this painting, the chardanook is immune to all damage, cannot take any actions except to leave the painting (which she does in her Goddess Form), and cannot be targeted by any spells or effects. If the painting is destroyed while the chardanook is in it, she is expelled from the painting into a space adjacent to the painting’s location in her Goddess form. If the chardanook finishes a short rest while within a painting, she gains all the benefits of a long rest.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Change Form.</strong></em> If the chardanook is in her Goddess form she changes to her Daemon form, and vice versa.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9245109, member: 7042229"] A daemon said to inhabit a prized portrait in Accordo. It manifests itself as both a gorgeous goddess and a grotesque ghost. The allegedly possessed painting was once on public display, but the exhibition quickly closed due to patrons reporting paranormal phenomena. The chadarnook only assumed its fairer form once the woman featured in the portrait went missing. [B]Chardanook[/B] [I]Large Undead (Daemon), Chaotic Evil[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 16 (Natural Armor) [B]Hit Points[/B] 112 (15d10 + 30) [B]Speed[/B] 0 ft., fly 20 ft. (hover) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]16 (+3)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [TD]8 (-1)[/TD] [TD]13 (+1)[/TD] [TD]24 (+7)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws[/B] Wis +6, Cha +14 [B]Damage Resistance[/B] See Twin Forms [B]Damage Immunities[/B] necrotic [B]Condition Immunities [/B]charmed, exhaustion, frightened [B]Senses[/B] darkvision 120 ft., passive perception 11 [B]Languages[/B] —— [B]Challenge[/B] 16 (15,000 XP) [B]Proficiency Bonus[/B] +5 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Alluring Appearance (Goddess Form Only)[/I].[/B] When a creature makes an attack roll against the chardanook while they can see her, it must succeed a DC 10 Wisdom saving throw or make the attack with disadvantage. A creature immune to being charmed is immune to this effect. [B][I]Ambusher[/I].[/B] The chardanook has advantage on attack rolls against creatures she has surprised. [B][I]Aversion to Sunlight.[/I][/B] If the chardanook starts her turn while within a space of bright light, she has disadvantage on attack rolls, saving throws and skill checks. If she starts her turn while in sunlight, she must make a DC 15 Constitution saving throw at the start of each of her turns or have her Constitution score reduced by 1. If the chardanook’s Constitution score reaches 0 this way, she is destroyed. This reduction disappears after a short or long rest within an area of darkness. [B][I]Daemonic Attacks.[/I][/B] Whenever the chardanook deals damage against another creature other than another daemon, that creature must succeed on a DC 15 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell [I]lesser restoration[/I] or similar magic. [B][I]False Appearance[/I].[/B] While she is inside a painting, motionless, and does not take any actions, the chardanook is indistinguishable from a normal painting. [B][I]Incorporeal Movement[/I].[/B] The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. [B][I]Magic Weapons.[/I][/B] Weapon attacks made by the chardanook are magical. [I][B]Twin Forms.[/B][/I] As a bonus action, chardanook can switch between her Goddess form and her Daemon form. While in her Goddess form, chardanook is resistant to cold, fire, and lightning damage as well as all damage dealt by spells and advantage on saving throws against spells and other magical effects, except those which deal any amount of radiant damage. While in her Daemon form, chardanook is resistant to all bludgeoning, piercing, and slashing damage. In addition, while in her Daemon form, the chardanook has a Strength score of 21. [B][U]ACTIONS[/U] [I]Multiattack[/I].[/B] The chardanook makes two attacks in her current form. [B][I]Enfeebling Strike (Goddess Form Only).[/I][/B] [I]Melee Weapon Attack:[/I] +8 to hit, reach 10 ft., one target. [I]Hit.[/I] 12 (2d8 + 3) bludgeoning damage. If the target is a creature it must succeed a DC 10 Constitution saving throw or have its Constitution score reduced by 1, to a minimum of 1. [B][I]Force Bolt (Goddess Form Only)[/I].[/B] [I]Ranged Spell Attack:[/I] +12 to hit, range 120 ft., one target. [I]Hit.[/I] 20 (2d12 + 7) force damage. [B][I]Claw (Daemon Form Only)[/I].[/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 20 ft., one target. [I]Hit.[/I] 23 (4d8 + 5) slashing damage. If the target is a creature, it must succeed a DC 10 Dexterity saving throw or be grappled. A creature that starts its turn grappled by the chardanook in this way takes 9 (2d8) necrotic damage. At the end of its turn, a grappled creature can attempt a DC 10 Strength saving throw to escape the grapple, entering an unoccupied space adjacent to the chardanook. [B][I]Cloud of Darkness (Daemon Form Only)[/I].[/B] The chardanook chooses a point it can see within 30 feet and summons a 20-foot radius cloud of magical darkness centered on that point. Any creature that enters the cloud or starts it turn inside the cloud takes 21 (6d6) necrotic damage. This cloud disappears at the start of the chardanook’s next turn. [B][I]Occupy Painting (1/Day)[/I].[/B] The chardanook possesses one painting at least 10 feet in any dimension she can see within 60 feet. While within this painting, the chardanook is immune to all damage, cannot take any actions except to leave the painting (which she does in her Goddess Form), and cannot be targeted by any spells or effects. If the painting is destroyed while the chardanook is in it, she is expelled from the painting into a space adjacent to the painting’s location in her Goddess form. If the chardanook finishes a short rest while within a painting, she gains all the benefits of a long rest. [B][U]BONUS ACTIONS[/U][/B] [I][B]Change Form.[/B][/I] If the chardanook is in her Goddess form she changes to her Daemon form, and vice versa. [/QUOTE]
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