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<blockquote data-quote="GreatestHonor" data-source="post: 9245602" data-attributes="member: 7042229"><p>A three-headed daemon feared throughout Niflheim. Although famously ferocious and seemingly impossible to tame, the imperial army nevertheless set out to capture and control the canine. The magitek infantry ultimately succeeded in suppressing Cerberus, but not before the beast wrought death and destruction upon the military and citizenry alike.</p><p></p><p><strong>Cerberus</strong></p><p><em>Gargantuan Abberation (Daemon), Chaotic Evil</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 23 (Natural Armor)</p><p><strong>Hit Points</strong> 189 (14d20 + 112)</p><p><strong>Speed</strong> 60 ft., climb 50 ft.</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>27 (+8)</td><td>16 (+3)</td><td>26 (+8)</td><td>8 (-1)</td><td>15 (+2)</td><td>12 (+1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Str +16, Dex +11, Cha +9</p><p><strong>Skills</strong> Perception +10</p><p><strong>Damage Vulnerabilities</strong> cold</p><p><strong>Damage Resistance</strong> force, lightning</p><p><strong>Damage Immunities</strong> fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> exhaustion, frightened, poisoned</p><p><strong>Senses</strong> passive perception 20 (25 with Keen Senses)</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 24 (62,000 XP) <strong>Proficiency Bonus</strong> +7</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Burning Attacks</em>.</strong> Whenever Cerberus hits a target with a weapon attack, the target takes an additional 14 (4d6) fire damage (included in the attack).</p><p></p><p><strong><em>Colossal</em>.</strong> Cerberus occupies a 30’ x 30’ area and has advantage on saving throws against being knocked prone or moved against its will. Medium-sized or smaller creatures can enter its space and have advantage with melee weapon attacks while doing so.</p><p></p><p><strong><em>Daemonic Attacks.</em></strong> Whenever Cerberus deals damage against another creature other than another daemon, that creature must succeed on a DC 23 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell <em>lesser restoration</em> or similar magic.</p><p></p><p><strong><em>Immolating Aura</em>.</strong> Cerberus radiates powerful flames within 30 feet of itself. This area is considered lightly obscured and any creature that starts its turn inside of or enters this area takes 21 (6d6) fire damage. Any flammable nonmagical objects that aren’t being worn or carried in this area also take this damage.</p><p></p><p><strong><em>Keen Senses</em>.</strong> Cerberus has a +5 bonus to Wisdom (Perception) checks that rely on hearing, sight, or smell.</p><p></p><p><strong><em>Legendary Resistances (3/Day)</em>.</strong> If Cerberus would fail a saving throw, it can choose to succeed instead.</p><p></p><p><strong><em>Multiple Heads</em>.</strong> Cerberus can take up to three reactions per round (one per turn), and has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, stunned, and knocked unconscious.</p><p></p><p><strong><em>Standing Leap</em>.</strong> Cerberus’ long jump is up to 90 feet and its high jump is up to 45 feet, with or without a running start.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> Cerberus makes three Bite attacks (only two of which can hit the same target if it is Large-sized or smaller), two Claw attacks and a tail attack, or three Magma Bolt attacks.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +15 to hit, reach 10 ft., one target. <em>Hit.</em> 19 (2d10 + 8) piercing damage plus 14 (4d6) fire damage. If the target is a creature, it must succeed a DC 23 Dexterity saving throw or be grappled by Cerberus. Cerberus can grapple up to 3 creatures this way, and for each creature it is grappling this way, it loses one Bite attack and one Magma Bolt attack from its Multiattack. A creature grappled this way by Cerberus can repeat its saving throw at the end of each of its turns, escaping the grapple on a success and entering an unoccupied space adjacent to the Cerberus.</p><p></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +15 to hit, reach 15 ft., one target. <em>Hit.</em> 21 (3d8 + 8) slashing damage plus 14 (4d6) fire damage. If Cerberus hits the same creature with his Claw attack twice in the same round, the creature’s AC is reduced by 1. This reduction can be removed with lesser restoration, similar magic, or by finishing a short rest.</p><p></p><p><em><strong>Tail.</strong></em> <em>Melee Weapon Attack:</em> +15 to hit, reach 30 ft., one target. <em>Hit.</em> 19 (2d10 + 8) bludgeoning damage plus 14 (4d6) fire damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be pushed back 15 feet and knocked prone.</p><p></p><p><em><strong>Magma Bolt.</strong></em> <em>Ranged Weapon Attack:</em> +10 to hit, range 90/270 ft., one target. <em>Hit.</em> 42 (12d6 + 1) fire damage. If the target is a creature it must succeed a DC 19 Strength or Dexterity saving throw, target’s choice, or have its movement speed(s) reduced by 10 feet until the end of its next turn.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Bite.</strong></em> Cerberus makes a Bite attack against any target(s) it has grappled using its Bite attack.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Cerberus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cerberus regains spent legendary actions at the start of its turn.</p><p></p><p><strong><em>Move</em>.</strong> Cerberus moves up to half its speed without provoking opportunity attacks.</p><p><strong><em>Attack (Costs 2 Actions).</em></strong> Cerberus makes an attack against a creature within reach/range.</p><p></p><p style="text-align: center"><strong>Slaying the Cerberus.</strong></p><p></p><p>The heart of the Cerberus can be crafted into a powerful talisman (See below, WIP).</p><p></p><p>[SPOILER=Magic Item WIP]</p><p><strong>Tri-Head Heart</strong></p><p> <em>Wondrous Item, Legendary (requires attunement)</em></p><p>While attuned to and wearing this item, you are immune to fire damage. In addition, you gain 5 hit dice.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9245602, member: 7042229"] A three-headed daemon feared throughout Niflheim. Although famously ferocious and seemingly impossible to tame, the imperial army nevertheless set out to capture and control the canine. The magitek infantry ultimately succeeded in suppressing Cerberus, but not before the beast wrought death and destruction upon the military and citizenry alike. [B]Cerberus[/B] [I]Gargantuan Abberation (Daemon), Chaotic Evil[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 23 (Natural Armor) [B]Hit Points[/B] 189 (14d20 + 112) [B]Speed[/B] 60 ft., climb 50 ft. [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]27 (+8)[/TD] [TD]16 (+3)[/TD] [TD]26 (+8)[/TD] [TD]8 (-1)[/TD] [TD]15 (+2)[/TD] [TD]12 (+1)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws[/B] Str +16, Dex +11, Cha +9 [B]Skills[/B] Perception +10 [B]Damage Vulnerabilities[/B] cold [B]Damage Resistance[/B] force, lightning [B]Damage Immunities[/B] fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] exhaustion, frightened, poisoned [B]Senses[/B] passive perception 20 (25 with Keen Senses) [B]Languages[/B] —— [B]Challenge[/B] 24 (62,000 XP) [B]Proficiency Bonus[/B] +7 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Burning Attacks[/I].[/B] Whenever Cerberus hits a target with a weapon attack, the target takes an additional 14 (4d6) fire damage (included in the attack). [B][I]Colossal[/I].[/B] Cerberus occupies a 30’ x 30’ area and has advantage on saving throws against being knocked prone or moved against its will. Medium-sized or smaller creatures can enter its space and have advantage with melee weapon attacks while doing so. [B][I]Daemonic Attacks.[/I][/B] Whenever Cerberus deals damage against another creature other than another daemon, that creature must succeed on a DC 23 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell [I]lesser restoration[/I] or similar magic. [B][I]Immolating Aura[/I].[/B] Cerberus radiates powerful flames within 30 feet of itself. This area is considered lightly obscured and any creature that starts its turn inside of or enters this area takes 21 (6d6) fire damage. Any flammable nonmagical objects that aren’t being worn or carried in this area also take this damage. [B][I]Keen Senses[/I].[/B] Cerberus has a +5 bonus to Wisdom (Perception) checks that rely on hearing, sight, or smell. [B][I]Legendary Resistances (3/Day)[/I].[/B] If Cerberus would fail a saving throw, it can choose to succeed instead. [B][I]Multiple Heads[/I].[/B] Cerberus can take up to three reactions per round (one per turn), and has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, stunned, and knocked unconscious. [B][I]Standing Leap[/I].[/B] Cerberus’ long jump is up to 90 feet and its high jump is up to 45 feet, with or without a running start. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] Cerberus makes three Bite attacks (only two of which can hit the same target if it is Large-sized or smaller), two Claw attacks and a tail attack, or three Magma Bolt attacks. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +15 to hit, reach 10 ft., one target. [I]Hit.[/I] 19 (2d10 + 8) piercing damage plus 14 (4d6) fire damage. If the target is a creature, it must succeed a DC 23 Dexterity saving throw or be grappled by Cerberus. Cerberus can grapple up to 3 creatures this way, and for each creature it is grappling this way, it loses one Bite attack and one Magma Bolt attack from its Multiattack. A creature grappled this way by Cerberus can repeat its saving throw at the end of each of its turns, escaping the grapple on a success and entering an unoccupied space adjacent to the Cerberus. [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +15 to hit, reach 15 ft., one target. [I]Hit.[/I] 21 (3d8 + 8) slashing damage plus 14 (4d6) fire damage. If Cerberus hits the same creature with his Claw attack twice in the same round, the creature’s AC is reduced by 1. This reduction can be removed with lesser restoration, similar magic, or by finishing a short rest. [I][B]Tail.[/B][/I] [I]Melee Weapon Attack:[/I] +15 to hit, reach 30 ft., one target. [I]Hit.[/I] 19 (2d10 + 8) bludgeoning damage plus 14 (4d6) fire damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be pushed back 15 feet and knocked prone. [I][B]Magma Bolt.[/B][/I] [I]Ranged Weapon Attack:[/I] +10 to hit, range 90/270 ft., one target. [I]Hit.[/I] 42 (12d6 + 1) fire damage. If the target is a creature it must succeed a DC 19 Strength or Dexterity saving throw, target’s choice, or have its movement speed(s) reduced by 10 feet until the end of its next turn. [B][U]BONUS ACTIONS[/U][/B] [I][B]Bite.[/B][/I] Cerberus makes a Bite attack against any target(s) it has grappled using its Bite attack. [B][U]LEGENDARY ACTIONS[/U][/B] Cerberus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cerberus regains spent legendary actions at the start of its turn. [B][I]Move[/I].[/B] Cerberus moves up to half its speed without provoking opportunity attacks. [B][I]Attack (Costs 2 Actions).[/I][/B] Cerberus makes an attack against a creature within reach/range. [CENTER][B]Slaying the Cerberus.[/B][/CENTER] The heart of the Cerberus can be crafted into a powerful talisman (See below, WIP). [SPOILER=Magic Item WIP] [B]Tri-Head Heart[/B] [I]Wondrous Item, Legendary (requires attunement)[/I] While attuned to and wearing this item, you are immune to fire damage. In addition, you gain 5 hit dice. [/SPOILER] [/QUOTE]
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