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Finally getting some use out of Chapter 4 (Other than Backgrounds)
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<blockquote data-quote="DEFCON 1" data-source="post: 7565234" data-attributes="member: 7006"><p>Another thing that might hinder them is that many bonds, ideals, and traits oftentimes can be so wide-open or wishy-washy that they literally could be applied to almost anything they do and thus they just feel odd trying to claim it.</p><p></p><p>If someone has a trait of something like "I always look for the best advantage in any situation", that's so obvious and applicable that it might just wash off of them. They could claim it almost all the time in any situation and at some point it makes you wonder just how character defining it really is?</p><p></p><p>I've found that's what was the hindrance for me to the full system when I used it for my first 5E campaigns... they just were too... wishy-washy is really the best word I have for it. "I always look out for my friends!" Well, of course you do. Who doesn't? Why are you being rewarded for something that everybody does? When you have four or more of these things that can apply all the time, none of which seem to really define a character all that well... players might not feel right in claiming them in rather uninteresting or uncompelling situations, and thus it makes the system potentially fall apart.</p><p></p><p>Either that, or they have a incredibly specific trait that as a DM you have to work extra-hard to ever have it come up in the game just so you could let them activate it. "I like eggs." Okay, great... now how or when exactly am I going to put you in a situation when you could actually try and claim Inspiration because you like eggs? Because more often than not... the one time you put eggs in an adventure for that one player is the night that player isn't able to show up. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7565234, member: 7006"] Another thing that might hinder them is that many bonds, ideals, and traits oftentimes can be so wide-open or wishy-washy that they literally could be applied to almost anything they do and thus they just feel odd trying to claim it. If someone has a trait of something like "I always look for the best advantage in any situation", that's so obvious and applicable that it might just wash off of them. They could claim it almost all the time in any situation and at some point it makes you wonder just how character defining it really is? I've found that's what was the hindrance for me to the full system when I used it for my first 5E campaigns... they just were too... wishy-washy is really the best word I have for it. "I always look out for my friends!" Well, of course you do. Who doesn't? Why are you being rewarded for something that everybody does? When you have four or more of these things that can apply all the time, none of which seem to really define a character all that well... players might not feel right in claiming them in rather uninteresting or uncompelling situations, and thus it makes the system potentially fall apart. Either that, or they have a incredibly specific trait that as a DM you have to work extra-hard to ever have it come up in the game just so you could let them activate it. "I like eggs." Okay, great... now how or when exactly am I going to put you in a situation when you could actually try and claim Inspiration because you like eggs? Because more often than not... the one time you put eggs in an adventure for that one player is the night that player isn't able to show up. ;) [/QUOTE]
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