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General Tabletop Discussion
*Dungeons & Dragons
Find Familiar, the Alert feat, and the loss of the fly-by Owl.
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<blockquote data-quote="Charlaquin" data-source="post: 9224615" data-attributes="member: 6779196"><p>I resolve the familiar exploring the same way I would a (flying, if the familiar can fly) PC exploring. The player describes where the familiar goes and what they do, and I describe what it can perceive while doing so. If the players want to make a map from that they can, but it’s not automatic, and the familiar has to search for hidden features the same way a PC would. If your players are expecting to be able to skip those processes and just have you tell them every detail of the map automatically, I can certainly see that being annoying. But I would think a simple “that’s not how the spell works, the familiar has to actually explore and experience the environment through its direct senses” would resolve the issue.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9224615, member: 6779196"] I resolve the familiar exploring the same way I would a (flying, if the familiar can fly) PC exploring. The player describes where the familiar goes and what they do, and I describe what it can perceive while doing so. If the players want to make a map from that they can, but it’s not automatic, and the familiar has to search for hidden features the same way a PC would. If your players are expecting to be able to skip those processes and just have you tell them every detail of the map automatically, I can certainly see that being annoying. But I would think a simple “that’s not how the spell works, the familiar has to actually explore and experience the environment through its direct senses” would resolve the issue. [/QUOTE]
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Find Familiar, the Alert feat, and the loss of the fly-by Owl.
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