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General Tabletop Discussion
*Dungeons & Dragons
Find Familiar, the Alert feat, and the loss of the fly-by Owl.
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<blockquote data-quote="tetrasodium" data-source="post: 9226600" data-attributes="member: 93670"><p>No. The whole game turns into an omniscient stroll in the park and literally any unknowns or things the familiar can't understand will immediately grind the game to a complete halt investigating it through familiar until the GM just gives up. I've seen a lot of players like [USER=59816]@FitzTheRuke[/USER] described in 23 & <a href="https://www.enworld.org/threads/find-familiar-the-alert-feat-and-the-loss-of-the-fly-by-owl.701689/post-9224547" target="_blank">28</a>... IME the <em>entire</em> group tends to immediately fall in line refusing to do anything other than wait for the familiar to scout their way to the next encounter they instantly melt.</p><p></p><p>Giving so many classes an AI equipped parrot drone* would be a mistake that really changes the game would be problematic without bringing back some of the old risks that went with familiar death in past editions. Having a familiar get ganked while scouting is one thing... Having one PC's familiar watching a second PC's familiar that is watching the third PC's familiar actuallygetting ganked will dramatically change the game. Likewise with so much in combat help action spam</p><p></p><p>When a PC encounters a trap, hostile monsters, environmental hazzards, etc they are generally put at some level of risk . When a familiar encounters those things it doesn't matter because summoning a new one is effedctively free with a duplicate replacement only a short rest away. </p><p></p><p></p><p>The familiar </p><p>disappears if it drops to 0hit points, <strong>if you dismiss it as a Bonus Action</strong>...</p><p></p><p>*Parrot makes those cellphone controlled camera equipped quadcopter things</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9226600, member: 93670"] No. The whole game turns into an omniscient stroll in the park and literally any unknowns or things the familiar can't understand will immediately grind the game to a complete halt investigating it through familiar until the GM just gives up. I've seen a lot of players like [USER=59816]@FitzTheRuke[/USER] described in 23 & [URL='https://www.enworld.org/threads/find-familiar-the-alert-feat-and-the-loss-of-the-fly-by-owl.701689/post-9224547']28[/URL]... IME the [I]entire[/I] group tends to immediately fall in line refusing to do anything other than wait for the familiar to scout their way to the next encounter they instantly melt. Giving so many classes an AI equipped parrot drone* would be a mistake that really changes the game would be problematic without bringing back some of the old risks that went with familiar death in past editions. Having a familiar get ganked while scouting is one thing... Having one PC's familiar watching a second PC's familiar that is watching the third PC's familiar actuallygetting ganked will dramatically change the game. Likewise with so much in combat help action spam When a PC encounters a trap, hostile monsters, environmental hazzards, etc they are generally put at some level of risk . When a familiar encounters those things it doesn't matter because summoning a new one is effedctively free with a duplicate replacement only a short rest away. The familiar disappears if it drops to 0hit points, [B]if you dismiss it as a Bonus Action[/B]... *Parrot makes those cellphone controlled camera equipped quadcopter things [/QUOTE]
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Find Familiar, the Alert feat, and the loss of the fly-by Owl.
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