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<blockquote data-quote="DonTadow" data-source="post: 3972695" data-attributes="member: 22622"><p>I wouldn't say characters never die. Characters die all the tmie in those games, the story just doesn't move on if you die. You could very well get tired of being killed by the same boss, and stop playing the game. </p><p></p><p></p><p>Sorry, still nothing that hasn't been heard before in the world of rpgs. You may have seen this first in the phb2 but there is a variant in the arcana unearthed book (realeased for 3.0) that gave a way to redo a character in game. I'd also go as far as to say is this is purely a tabletop rpg request. i can't think of one mmorpg that allows you to swap out your current class, completely (not just multiclass). The closest i can think is ffxi which only allows you to start in a completely new class and you still can only draw on some of the other class. </p><p></p><p>I'd say the new per encounter rules also stem from an rpg problem needing a solution than an rpg taking from a video game for marketing purposes. RPGs just never made sense time wise. In actuality, your average delve in a dungeon lasts 3 minutes. DMs have forever taken luxieries and played with "time" (oh a 20 on a search, that's a half hour... yet a regular search is a few seconds. ) It's real difficult to do actual (this needs to happen in a certain amount of time) and not fudge a heck of a lot. If I worked as hard as a typical dandd character my boss would wonder why i need an eight hour break every one hour of work. Since I have DM'd i have only had pcs sleep in a dungeon maybe 6 times and not in a year since. And i think the only reason they slept in that dungeon was because of a couple of old school players whom didn't want to use the varients. The result has been better dungoen designs with more action and less of a typical dungeon feel. </p><p></p><p>There have been tons of variations and mods for this is dungeons and dragons since 2nd edition. Skill based spell variants, replenishing spell points (which i have used in my game for 3 years) and</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3972695, member: 22622"] I wouldn't say characters never die. Characters die all the tmie in those games, the story just doesn't move on if you die. You could very well get tired of being killed by the same boss, and stop playing the game. Sorry, still nothing that hasn't been heard before in the world of rpgs. You may have seen this first in the phb2 but there is a variant in the arcana unearthed book (realeased for 3.0) that gave a way to redo a character in game. I'd also go as far as to say is this is purely a tabletop rpg request. i can't think of one mmorpg that allows you to swap out your current class, completely (not just multiclass). The closest i can think is ffxi which only allows you to start in a completely new class and you still can only draw on some of the other class. I'd say the new per encounter rules also stem from an rpg problem needing a solution than an rpg taking from a video game for marketing purposes. RPGs just never made sense time wise. In actuality, your average delve in a dungeon lasts 3 minutes. DMs have forever taken luxieries and played with "time" (oh a 20 on a search, that's a half hour... yet a regular search is a few seconds. ) It's real difficult to do actual (this needs to happen in a certain amount of time) and not fudge a heck of a lot. If I worked as hard as a typical dandd character my boss would wonder why i need an eight hour break every one hour of work. Since I have DM'd i have only had pcs sleep in a dungeon maybe 6 times and not in a year since. And i think the only reason they slept in that dungeon was because of a couple of old school players whom didn't want to use the varients. The result has been better dungoen designs with more action and less of a typical dungeon feel. There have been tons of variations and mods for this is dungeons and dragons since 2nd edition. Skill based spell variants, replenishing spell points (which i have used in my game for 3 years) and [/QUOTE]
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