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<blockquote data-quote="D_E" data-source="post: 3973732" data-attributes="member: 49225"><p>I would identify three things as being anime*/video game influenced. I would like to note that this does <em>not </em> mean that I'm saying these things are bad.</p><p></p><p>1) Per-encounter resources: Already mentioned. Arises from the 5 minute workday and the fact that when you look around at video games/movies/anime/whatever you don't see people having to hit the hay after one tough fight. Games especially expect you to be able to clear levels without having to rest more than once or twice. Games accomplish this by mostly giving you more resources per day and more oportunities to recove said resources besides sleeping for 8 hours, although a few (like WoW, I believe) have regenerating resources which are essentially per encounter.</p><p></p><p>2) Flamboiant names: Already mentioned. I think this was influenced by anime.* Many Japanese names for things sound kinda wonky (IMO) when directly translated into English, and names like "Dragon's Tail Cut" sound (to me) like they're trying to emulate that kind of sound. </p><p></p><p>3) Big moves for Fighters etc: In 3rd Ed, at least, there wasn't a whole lot of flashy things for Fighters and such to do, and it sounds like 4th will give them more flashy, limited use powers. I think this was influenced in a big way by external factors. In particular, in my <em>very</em> limited experiance Asian movies/etc don't draw as strong a line between magic/not magic as is customary in Western movies/etc. So swordsmen can do things like jump 60ft straight up, etc.</p><p></p><p>*NOTE: "anime" here used by a guy who knows very little about it.</p></blockquote><p></p>
[QUOTE="D_E, post: 3973732, member: 49225"] I would identify three things as being anime*/video game influenced. I would like to note that this does [I]not [/I] mean that I'm saying these things are bad. 1) Per-encounter resources: Already mentioned. Arises from the 5 minute workday and the fact that when you look around at video games/movies/anime/whatever you don't see people having to hit the hay after one tough fight. Games especially expect you to be able to clear levels without having to rest more than once or twice. Games accomplish this by mostly giving you more resources per day and more oportunities to recove said resources besides sleeping for 8 hours, although a few (like WoW, I believe) have regenerating resources which are essentially per encounter. 2) Flamboiant names: Already mentioned. I think this was influenced by anime.* Many Japanese names for things sound kinda wonky (IMO) when directly translated into English, and names like "Dragon's Tail Cut" sound (to me) like they're trying to emulate that kind of sound. 3) Big moves for Fighters etc: In 3rd Ed, at least, there wasn't a whole lot of flashy things for Fighters and such to do, and it sounds like 4th will give them more flashy, limited use powers. I think this was influenced in a big way by external factors. In particular, in my [I]very[/I] limited experiance Asian movies/etc don't draw as strong a line between magic/not magic as is customary in Western movies/etc. So swordsmen can do things like jump 60ft straight up, etc. *NOTE: "anime" here used by a guy who knows very little about it. [/QUOTE]
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