Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Find the Anime/Video games in 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 3974434" data-attributes="member: 158"><p>As in a lot of these discussions, the opinions of all people on a given side of an issue are often puréed by into one opinion shared by all of them, when it isn't the case. I've always preferred about a 50% mixture of hack & slash Vodka in my D&D Screwdriver. But by its nature I also don't like where the "per encounter" of Saga takes the game as opposed to a more Vancian system, or even preferably a slow-regenerating points system.</p><p></p><p></p><p></p><p></p><p>One style that's gone: Holding back resources so that you can have something in reserve when fighting something tougher later on. In our Saga games our players have fallen into a pattern. The Jedi will ALWAYS, ALWAYS without fail open with Move Object, Force Grip, or Force Slam (depending on who chose what power suite) and move on to lesser powers. It doesn't matter if they're fighting Storm Troopers, maimed Mynocks, or A SITH LORD, it's 1,2,3 by the numbers; the Robin Laws-ian "method actors" or "story tellers" might change it up if they're bored, but it's rare. Instead of debating whether to use a resource, they use it up because they don't know or care if it's the first of 5 fights that day, or the first and only fight that day. It doesn't matter -- they have no reason to be combat-ineffective.</p><p></p><p>Another style: Finding it necessary to rest before tackling a bad guy. I ran at least two games where they either started off hurt and on the run, or completely tapped out of hit points and in chains. They went from 1 hit point to all six of them being at half hit points within 6 hours, and able to kick major butt. Even the Soldier was only slightly less combat effective with a tree branch spear with a burned tip-point than he was normally. To be honest, they probably could have taken on the opposition with about 1 minute of rest, because they second-winded and recovered and jedi-healed to a pretty good strength anyway. The only time they're NOT at full power is in the middle of combat rounds, and I don't really want wall-to-wall 25-round combats just to give them a little challenge -- which it what I've had to do.</p><p></p><p>Another style: having low-level characters fight their way through low-level opponents and be crafty and clever in tackling their enemies, before they graduate to tackling tougher foes. A first level Jedi can Take down a Clone ARC trooper (the "special forces" troopers) with a move object or force grip like he was a spacer thug.</p><p></p><p>This works for Star Wars, as I said; but for me, it doesn't work for D&D, because all of those used to be viable play styles in the years I've played. I'm glad if it does end up bringing more people to the table in the long run instead of to the MMORP guilds, but it is one style of play I've seen as either not viable, or very, very difficult to emulate. Any counter examples of being able to emulate this style of play in Saga Edition, short of changing the rules, are welcome.</p></blockquote><p></p>
[QUOTE="Henry, post: 3974434, member: 158"] As in a lot of these discussions, the opinions of all people on a given side of an issue are often puréed by into one opinion shared by all of them, when it isn't the case. I've always preferred about a 50% mixture of hack & slash Vodka in my D&D Screwdriver. But by its nature I also don't like where the "per encounter" of Saga takes the game as opposed to a more Vancian system, or even preferably a slow-regenerating points system. One style that's gone: Holding back resources so that you can have something in reserve when fighting something tougher later on. In our Saga games our players have fallen into a pattern. The Jedi will ALWAYS, ALWAYS without fail open with Move Object, Force Grip, or Force Slam (depending on who chose what power suite) and move on to lesser powers. It doesn't matter if they're fighting Storm Troopers, maimed Mynocks, or A SITH LORD, it's 1,2,3 by the numbers; the Robin Laws-ian "method actors" or "story tellers" might change it up if they're bored, but it's rare. Instead of debating whether to use a resource, they use it up because they don't know or care if it's the first of 5 fights that day, or the first and only fight that day. It doesn't matter -- they have no reason to be combat-ineffective. Another style: Finding it necessary to rest before tackling a bad guy. I ran at least two games where they either started off hurt and on the run, or completely tapped out of hit points and in chains. They went from 1 hit point to all six of them being at half hit points within 6 hours, and able to kick major butt. Even the Soldier was only slightly less combat effective with a tree branch spear with a burned tip-point than he was normally. To be honest, they probably could have taken on the opposition with about 1 minute of rest, because they second-winded and recovered and jedi-healed to a pretty good strength anyway. The only time they're NOT at full power is in the middle of combat rounds, and I don't really want wall-to-wall 25-round combats just to give them a little challenge -- which it what I've had to do. Another style: having low-level characters fight their way through low-level opponents and be crafty and clever in tackling their enemies, before they graduate to tackling tougher foes. A first level Jedi can Take down a Clone ARC trooper (the "special forces" troopers) with a move object or force grip like he was a spacer thug. This works for Star Wars, as I said; but for me, it doesn't work for D&D, because all of those used to be viable play styles in the years I've played. I'm glad if it does end up bringing more people to the table in the long run instead of to the MMORP guilds, but it is one style of play I've seen as either not viable, or very, very difficult to emulate. Any counter examples of being able to emulate this style of play in Saga Edition, short of changing the rules, are welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Find the Anime/Video games in 4e
Top