Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Fire and Fury (Grim Tales/Modern)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mavnn" data-source="post: 2290795" data-attributes="member: 16167"><p><span style="color: silver">OOC: Lobo, just to keep things moving I'm going to repeat your last action</span></p><p></p><p>Adam faced the huge beast before him without apparent fear, hoping to distract it long enough to let his colleges finish it off. Unfortunately the beast was a more wiley fighter than it looked: he dodged the snapping jaws and the first swipe of claws as the beast rose up on it's back legs only to discover he'd been set up perfectly to take the blow from the other paw. Blood splattered to the ground from the rip in his back, but he managed to stay on his feet dispite the pain (<span style="color: red">-10hp</span>).</p><p></p><p>Watching the beast claw it's way into his team mate, Law decided that the proven technique of 'throw more lead' was worth repeating. He watched with satisfaction as at least four rounds slammed into the beast, and then with shock as it kept it's footing. That skin was tougher than it looked, and it looked pretty tough to begin with.</p><p></p><p>So it was left to Timo to take advantage of the beasts distraction, calmly following through the set routine of the snipers shot and taking the monster in the head. It slumped to the ground, unconscious and bleeding, but the raise and fall of it's huge torso left no-one in doubt as to wether it had survived.</p><p></p><p>Richard, pushing aside the piece of wreckage he lay under rose to his feet. Practised professional that he was, he quickly noticed that while most of those standing were injured, none of the injuries were life threatening. There had been 12 of them transported, though, which left a number still buried in this wreckage just as he'd been. He recognised the two bodies as Manticores: creatures from medieval legend brought to life.</p><p></p><p>As the adrenaline rush of the fight fades, our heroes get their first chance to take in the wider surroundings. Washington had been a large facility with a staff of over a hundred. In it's original artic local, supports had been driven deep into the ice and snow to act as foundations in the shifting terrain. Here, those same spikes supported the buildings twenty foot up in the air, at the same altitude the prefab hut had initially appeared. Five buildings in total made up the base: the research labs themselves (including medical facilities), the dorms, a social building, the armoury (and other dangerous/restricted material storage) and a large power generator. In the artic, covered tunnels had connected the buildings, but these had fallen under their own weight after the transition, and each building stood tall as a seperate tower. The only contacts were drooping arcs of power cabling.</p><p></p><p>Climbing up to the buildings doesn't look too hard, but there is a nasty overhang at the top of the support to get to the entrance (<span style="color: silver">Climb DC 5 to get up the support, DC 15 to get to the entrance falling on a 5 or less</span>).</p><p></p><p>The entire ensemble sits in the middle of a sunlit, sparesly vegetated plain. Mountains can be seen on the western horizon, and a smudge of green to the north could be a distant forest. South and west the plains heads on, gently undulating, for as far as the eye can see.</p></blockquote><p></p>
[QUOTE="Mavnn, post: 2290795, member: 16167"] [color=silver]OOC: Lobo, just to keep things moving I'm going to repeat your last action[/color] Adam faced the huge beast before him without apparent fear, hoping to distract it long enough to let his colleges finish it off. Unfortunately the beast was a more wiley fighter than it looked: he dodged the snapping jaws and the first swipe of claws as the beast rose up on it's back legs only to discover he'd been set up perfectly to take the blow from the other paw. Blood splattered to the ground from the rip in his back, but he managed to stay on his feet dispite the pain ([color=red]-10hp[/color]). Watching the beast claw it's way into his team mate, Law decided that the proven technique of 'throw more lead' was worth repeating. He watched with satisfaction as at least four rounds slammed into the beast, and then with shock as it kept it's footing. That skin was tougher than it looked, and it looked pretty tough to begin with. So it was left to Timo to take advantage of the beasts distraction, calmly following through the set routine of the snipers shot and taking the monster in the head. It slumped to the ground, unconscious and bleeding, but the raise and fall of it's huge torso left no-one in doubt as to wether it had survived. Richard, pushing aside the piece of wreckage he lay under rose to his feet. Practised professional that he was, he quickly noticed that while most of those standing were injured, none of the injuries were life threatening. There had been 12 of them transported, though, which left a number still buried in this wreckage just as he'd been. He recognised the two bodies as Manticores: creatures from medieval legend brought to life. As the adrenaline rush of the fight fades, our heroes get their first chance to take in the wider surroundings. Washington had been a large facility with a staff of over a hundred. In it's original artic local, supports had been driven deep into the ice and snow to act as foundations in the shifting terrain. Here, those same spikes supported the buildings twenty foot up in the air, at the same altitude the prefab hut had initially appeared. Five buildings in total made up the base: the research labs themselves (including medical facilities), the dorms, a social building, the armoury (and other dangerous/restricted material storage) and a large power generator. In the artic, covered tunnels had connected the buildings, but these had fallen under their own weight after the transition, and each building stood tall as a seperate tower. The only contacts were drooping arcs of power cabling. Climbing up to the buildings doesn't look too hard, but there is a nasty overhang at the top of the support to get to the entrance ([color=silver]Climb DC 5 to get up the support, DC 15 to get to the entrance falling on a 5 or less[/color]). The entire ensemble sits in the middle of a sunlit, sparesly vegetated plain. Mountains can be seen on the western horizon, and a smudge of green to the north could be a distant forest. South and west the plains heads on, gently undulating, for as far as the eye can see. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Fire and Fury (Grim Tales/Modern)
Top