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Fire and Water: Designing themed dungeons
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7189706" data-attributes="member: 6846794"><p>If you wanted to added some displacement - something that encourages/forces players to move/remain active, then you could start the dungeon at a low, maybe even cool temperature. Then have things literally heat up - with key valves placed around the dungeon that must be opened to cool things down and save everyone from cooking to death. </p><p></p><p>Why's it heating up? The place has central heating, perhaps using an enslave fire elemental or five, an old geothermic vent or some other potent heat source - and when the players enter, the dungeon naturally warms up, triggered by their presence. It's a comfort feature, a marvel of tinkering technology. However, while the central heating works fine, the ventilation/regulator has jammed, either through chance or by sabotage, as the plot demands. Perhaps luring the players here was part of some elaborate trap or a test. Now the whole place will continue to heat up until something pops or the regulator valves are set correctly.</p><p></p><p>This is also a good technique to encourage your players to explore areas of the dungeon they might not bother with, and provides the DM with a resource - information as to the location of each valve - that can be provided as a reward, as required.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7189706, member: 6846794"] If you wanted to added some displacement - something that encourages/forces players to move/remain active, then you could start the dungeon at a low, maybe even cool temperature. Then have things literally heat up - with key valves placed around the dungeon that must be opened to cool things down and save everyone from cooking to death. Why's it heating up? The place has central heating, perhaps using an enslave fire elemental or five, an old geothermic vent or some other potent heat source - and when the players enter, the dungeon naturally warms up, triggered by their presence. It's a comfort feature, a marvel of tinkering technology. However, while the central heating works fine, the ventilation/regulator has jammed, either through chance or by sabotage, as the plot demands. Perhaps luring the players here was part of some elaborate trap or a test. Now the whole place will continue to heat up until something pops or the regulator valves are set correctly. This is also a good technique to encourage your players to explore areas of the dungeon they might not bother with, and provides the DM with a resource - information as to the location of each valve - that can be provided as a reward, as required. [/QUOTE]
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