Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
Fire archomental
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8796052" data-attributes="member: 57383"><p>I was thinking more something like this:</p><p></p><p><em><strong>Firepower.</strong></em> A fire archomental's body contains Firepower, an energy it spends to power certain actions. The fire archomental starts every initiative with A Firepower. At the start of every turn it gains B Firepower; if this increases the archomental's Firepower to more than C it must spend enough Firepower that turn to reduce its Firepower to C or less.</p><p></p><p><em><strong>Incendiary Resistance.</strong></em> Whenever it is subjected to an effect that allows a saving throw, the fire archomental can spend X firepower to burn the effect away, automatically succeed at its saving throw.</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Firefist.</strong> Melee Weapon Attack:</em> +## to hit, reach 15 ft., one target. <em>Hit:</em> ## (#d# + #) bludgeoning damage plus ## (##d6) fire damage. The fire archoelemental can spend up to Y Firepower, adding ## (##d6) fire damage to the attack per point of Firepower.</p><p></p><p><em><strong>Cleansing Flame.</strong></em> The fire archomental spends Z firepower to burn away a single condition or effect.</p><p></p><p><em><strong>Fireball.</strong></em> ??</p><p></p><p><em><strong>Incandescent Bolt.</strong></em> basically the Firebolt you proposed.</p><p></p><p><span style="font-size: 22px">Bonus Actions?</span></p><p></p><p><em><strong>Smoke Cloud.</strong></em> ??</p><p></p><p><span style="font-size: 22px">Legendary Actions</span></p><p></p><p><em><strong>Cleansing Fire.</strong></em> The fire archomental uses cleansing flame.</p><p></p><p><em><strong>Purifying Fire.</strong></em> The fire archomental spends #Z firepower to burn away all effects and conditions it is subject to except for those it placed itself.</p><p></p><p><em><strong>Smoking Fire.</strong></em> The fire archomental uses smoke cloud.</p><p></p><p>…and so on.</p><p></p><p>The amount of Firepower and how much Firepower various applications cost needs to be worked out, and may be tweaked to favour certain strategies (i.e. if the special attacks cost a lot more Firepower than the special defenses it'll fight more defensively).</p></blockquote><p></p>
[QUOTE="Cleon, post: 8796052, member: 57383"] I was thinking more something like this: [I][B]Firepower.[/B][/I] A fire archomental's body contains Firepower, an energy it spends to power certain actions. The fire archomental starts every initiative with A Firepower. At the start of every turn it gains B Firepower; if this increases the archomental's Firepower to more than C it must spend enough Firepower that turn to reduce its Firepower to C or less. [I][B]Incendiary Resistance.[/B][/I] Whenever it is subjected to an effect that allows a saving throw, the fire archomental can spend X firepower to burn the effect away, automatically succeed at its saving throw. [SIZE=6]Actions[/SIZE] [I][B]Firefist.[/B] Melee Weapon Attack:[/I] +## to hit, reach 15 ft., one target. [I]Hit:[/I] ## (#d# + #) bludgeoning damage plus ## (##d6) fire damage. The fire archoelemental can spend up to Y Firepower, adding ## (##d6) fire damage to the attack per point of Firepower. [I][B]Cleansing Flame.[/B][/I] The fire archomental spends Z firepower to burn away a single condition or effect. [i][b]Fireball.[/b][/i] ?? [i][b]Incandescent Bolt.[/b][/i] basically the Firebolt you proposed. [SIZE=6]Bonus Actions?[/SIZE] [i][b]Smoke Cloud.[/b][/i] ?? [SIZE=6]Legendary Actions[/SIZE] [I][B]Cleansing Fire.[/B][/I] The fire archomental uses cleansing flame. [I][B]Purifying Fire.[/B][/I] The fire archomental spends #Z firepower to burn away all effects and conditions it is subject to except for those it placed itself. [i][b]Smoking Fire.[/b][/i] The fire archomental uses smoke cloud. …and so on. The amount of Firepower and how much Firepower various applications cost needs to be worked out, and may be tweaked to favour certain strategies (i.e. if the special attacks cost a lot more Firepower than the special defenses it'll fight more defensively). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
Fire archomental
Top