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Fire archomental
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<blockquote data-quote="Cleon" data-source="post: 9200814" data-attributes="member: 57383"><p>Here's a rough draft of what I've come up with so far.</p><p></p><p>They're more-or-less balanced to CR 23 (I hope!). The main points I'm uncertain of is whether the Firepower Cost of the abilities is OK or not.</p><p></p><p>Still got the <em><strong>Purifying Pyre</strong></em> and <em><strong>Create Fire Elemental</strong></em> actions to write up.</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px">Actions</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Multiattack.</strong></em> The fire archomental makes three attacks with any combination of firefists and incandescent bolts.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Firefist.</strong> Melee Weapon Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit:</em> 19 (4d6 + 5) bludgeoning damage plus 35 (10d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Fireswarm (Costs 4 Firepower).</strong></em> The fire archomental hurls blazing orbs of fire to four different points within 1,000 feet[<strong>?</strong>]. Each creature in a 40-foot-radius sphere centered on each targeted point must make a Dexterity saving throw. A creature takes 42 (12d6) fire damage and 42 (12d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The spherical effect spreads around corners; a creature in the area of more than one fiery burst is affected only once.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Incandescent Bolt (Costs 1 Firepower).</strong> Ranged Weapon Attack:</em> +13 to hit, range 100/400 ft., one target. <em>Hit:</em> 27 (6d8) fire damage plus 27 (6d8) force damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Purifying Pyre (Costs 3 Firepower).</strong></em> ???.</p> <p style="margin-left: 20px"> ???.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 22px">Bonus Actions</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Cleansing Flame (Costs 1 or 2 Firepower).</strong></em> For 1 firepower, the fire archomental can automatically burns away a single condition spell or magical effect affecting itself.</p> <p style="margin-left: 20px"> Alternatively, the archomental can spend 2 firepower and use <em>Cleansing Flame</em> on a creature exposed to its <em>Flame Aura</em> (which includes itself) or that it has hit with an <em>Incandescent Bolt</em>. Any spell of #th level[<strong>?</strong>] or lower on the target ends. For each magical effect or spell of #th level[<strong>?</strong>] or higher on the creature, the fire archomental makes a Charisma ability check against the DC of the spell or effect. On a successful check, the spell or effect ends.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Flare (Costs 1 to 4 Firepower).</strong></em> The fire archomental's body becomes blazingly bright. For every point of firepower it spends, it sheds bright light in a 250 foot radius and dim light in an additional 250 foot radius. In addition, every creature within a 30 foot radius per point of firepower spent (i.e. 90 ft. for 3 firepower) must succeed on a DC 20 Constitution saving throw or be blinded until the start of the elemental's next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Incite Ignition (Costs 1 Firepower).</strong></em> The fire archomental selects a target within 100[<strong>?</strong>] feet. The target must succeed at a DC 20 [Wisdom<strong>?</strong> Constitution<strong>?</strong> Best of Wisdom or Constitution<strong>?</strong>] saving throw or loses any resistance or immunity to fire damage it possesses for 1 minute. The ignited target can repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Smoke Cloud.</strong></em> The fire archomental exhales a 60-foot-radius sphere of smoke and embers centered on a point within 40 feet of itself. The sphere spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it; the cloud moves 10 feet away from the archomental in a direction it chooses at the start of each of its turns. When the cloud appears, any creature in it must make a DC 20 Constitution saving throw or violently cough and choke for 1 round, gaining disadvantage on ability checks. A creature must also make this saving throw when it enters the cloud's area for the first time on a turn or ends its turn there. All standard elementals (air, earth, fire, water) are immune to this choking, as are creatures that do not need to breathe such as undead.</p> <p style="margin-left: 20px"> A fire archomental can only maintain one smoke cloud at a time; it can disperse its smoke cloud as a free action.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Stoke Aura (Costs 1 to 3 Firepower).</strong></em> The fire archomental increases the area its <em>Fire Aura</em> covers. The aura's range increases to 60 feet for 1 point of firepower, 80 feet for 2 points, or 100 feet for 3 points.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 22px">Legendary Actions</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The fire archomental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The archomental regains spent legendary actions at the start of its turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Cleansing Fire (Costs 1 Action).</strong></em> The fire archomental uses <em>Cleansing Flame</em>. [<strong>?</strong>]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Purifying Fire (Costs 3 Actions).</strong></em> The fire archomental uses <em>Purifying Pyre</em>. [<strong>?</strong>]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Igniting Fire (Costs 1 Action).</strong></em> The fire archomental uses <em>Incite Ignition</em>. [<strong>?</strong>]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Smoking Fire (Costs 2 Actions).</strong></em> The fire archomental uses <em>Smoke Cloud</em>. [<strong>?</strong>]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Create Fire Elemental (Costs # Actions).</strong></em> X. [<strong>?</strong>]</p></blockquote><p></p>
[QUOTE="Cleon, post: 9200814, member: 57383"] Here's a rough draft of what I've come up with so far. They're more-or-less balanced to CR 23 (I hope!). The main points I'm uncertain of is whether the Firepower Cost of the abilities is OK or not. Still got the [I][B]Purifying Pyre[/B][/I] and [I][B]Create Fire Elemental[/B][/I] actions to write up. [INDENT][SIZE=6]Actions[/SIZE] [I][B]Multiattack.[/B][/I] The fire archomental makes three attacks with any combination of firefists and incandescent bolts. [I][B]Firefist.[/B] Melee Weapon Attack:[/I] +13 to hit, reach 15 ft., one target. [I]Hit:[/I] 19 (4d6 + 5) bludgeoning damage plus 35 (10d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. [I][B]Fireswarm (Costs 4 Firepower).[/B][/I] The fire archomental hurls blazing orbs of fire to four different points within 1,000 feet[[B]?[/b]]. Each creature in a 40-foot-radius sphere centered on each targeted point must make a Dexterity saving throw. A creature takes 42 (12d6) fire damage and 42 (12d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The spherical effect spreads around corners; a creature in the area of more than one fiery burst is affected only once. [I][B]Incandescent Bolt (Costs 1 Firepower).[/B] Ranged Weapon Attack:[/I] +13 to hit, range 100/400 ft., one target. [I]Hit:[/I] 27 (6d8) fire damage plus 27 (6d8) force damage. [I][B]Purifying Pyre (Costs 3 Firepower).[/B][/I] ???. ???. [SIZE=6]Bonus Actions[/SIZE] [I][B]Cleansing Flame (Costs 1 or 2 Firepower).[/B][/I] For 1 firepower, the fire archomental can automatically burns away a single condition spell or magical effect affecting itself. Alternatively, the archomental can spend 2 firepower and use [I]Cleansing Flame[/I] on a creature exposed to its [I]Flame Aura[/I] (which includes itself) or that it has hit with an [I]Incandescent Bolt[/I]. Any spell of #th level[[B]?[/B]] or lower on the target ends. For each magical effect or spell of #th level[[B]?[/B]] or higher on the creature, the fire archomental makes a Charisma ability check against the DC of the spell or effect. On a successful check, the spell or effect ends. [I][B]Flare (Costs 1 to 4 Firepower).[/B][/I] The fire archomental's body becomes blazingly bright. For every point of firepower it spends, it sheds bright light in a 250 foot radius and dim light in an additional 250 foot radius. In addition, every creature within a 30 foot radius per point of firepower spent (i.e. 90 ft. for 3 firepower) must succeed on a DC 20 Constitution saving throw or be blinded until the start of the elemental's next turn. [I][B]Incite Ignition (Costs 1 Firepower).[/B][/I] The fire archomental selects a target within 100[[B]?[/B]] feet. The target must succeed at a DC 20 [Wisdom[B]?[/B] Constitution[B]?[/B] Best of Wisdom or Constitution[B]?[/B]] saving throw or loses any resistance or immunity to fire damage it possesses for 1 minute. The ignited target can repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. [I][B]Smoke Cloud.[/B][/I] The fire archomental exhales a 60-foot-radius sphere of smoke and embers centered on a point within 40 feet of itself. The sphere spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it; the cloud moves 10 feet away from the archomental in a direction it chooses at the start of each of its turns. When the cloud appears, any creature in it must make a DC 20 Constitution saving throw or violently cough and choke for 1 round, gaining disadvantage on ability checks. A creature must also make this saving throw when it enters the cloud's area for the first time on a turn or ends its turn there. All standard elementals (air, earth, fire, water) are immune to this choking, as are creatures that do not need to breathe such as undead. A fire archomental can only maintain one smoke cloud at a time; it can disperse its smoke cloud as a free action. [I][B]Stoke Aura (Costs 1 to 3 Firepower).[/B][/I] The fire archomental increases the area its [i]Fire Aura[/i] covers. The aura's range increases to 60 feet for 1 point of firepower, 80 feet for 2 points, or 100 feet for 3 points. [SIZE=6]Legendary Actions[/SIZE] The fire archomental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The archomental regains spent legendary actions at the start of its turn. [I][B]Cleansing Fire (Costs 1 Action).[/B][/I] The fire archomental uses [I]Cleansing Flame[/I]. [[B]?[/B]] [I][B]Purifying Fire (Costs 3 Actions).[/B][/I] The fire archomental uses [I]Purifying Pyre[/I]. [[B]?[/B]] [I][B]Igniting Fire (Costs 1 Action).[/B][/I] The fire archomental uses [I]Incite Ignition[/I]. [[B]?[/B]] [I][B]Smoking Fire (Costs 2 Actions).[/B][/I] The fire archomental uses [I]Smoke Cloud[/I]. [[B]?[/B]] [I][B]Create Fire Elemental (Costs # Actions).[/B][/I] X. [[B]?[/B]][/INDENT] [/QUOTE]
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