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<blockquote data-quote="JoeNotCharles" data-source="post: 4763066" data-attributes="member: 79945"><p>[sblock=New Rule]</p><p>I've decided to add a way to get rid of failures, to make it less dangerous to take risks. There are 3 ways to get rid of a failure:</p><p></p><p>1. As soon as you make a roll that fails, you can spend an Action Point to reroll. (You can do this for any roll that's part of the challenge, but you probably want to save it for Primary skill checks.)</p><p></p><p>2. If you succeed at a Primary skill check using a Daily power, this both adds a success and removes a failure.</p><p></p><p>3. Remember that if somebody fails at a Primary skill check by only a few points, the next few characters can use Aid Another to bump the roll up to a success.</p><p>[/sblock]</p><p></p><p>[sblock=Kama'zer and Ts'iri]</p><p>Since I added rule 2 after you already used your daily powers, and it's a lot more powerful than the bonus I gave you, I'll let you have another use of them.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4763066, member: 79945"] [sblock=New Rule] I've decided to add a way to get rid of failures, to make it less dangerous to take risks. There are 3 ways to get rid of a failure: 1. As soon as you make a roll that fails, you can spend an Action Point to reroll. (You can do this for any roll that's part of the challenge, but you probably want to save it for Primary skill checks.) 2. If you succeed at a Primary skill check using a Daily power, this both adds a success and removes a failure. 3. Remember that if somebody fails at a Primary skill check by only a few points, the next few characters can use Aid Another to bump the roll up to a success. [/sblock] [sblock=Kama'zer and Ts'iri] Since I added rule 2 after you already used your daily powers, and it's a lot more powerful than the bonus I gave you, I'll let you have another use of them. [/sblock] [/QUOTE]
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