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<blockquote data-quote="jeffh" data-source="post: 5722335" data-attributes="member: 2642"><p>... what?</p><p></p><p>That sounds like one of those weird and poorly thought out additions for the 4E version. There's nothing remotely like that in the original, and it makes no sense, at least to me.</p><p></p><p>At least in the original, the party will typically have Indom's boon at that point (even if fighting him - I has better things to do with his actions than withdraw it) and so it should be very hard for any of them to die permanently there. They'd have to drop at least twice over the course of that day for it to happen, maybe a lot more depending what else the party is capable of. So at least in the 3.5 world, my response to your scenario is that it shouldn't happen in the first place unless something very unusual is going on.</p></blockquote><p></p>
[QUOTE="jeffh, post: 5722335, member: 2642"] ... what? That sounds like one of those weird and poorly thought out additions for the 4E version. There's nothing remotely like that in the original, and it makes no sense, at least to me. At least in the original, the party will typically have Indom's boon at that point (even if fighting him - I has better things to do with his actions than withdraw it) and so it should be very hard for any of them to die permanently there. They'd have to drop at least twice over the course of that day for it to happen, maybe a lot more depending what else the party is capable of. So at least in the 3.5 world, my response to your scenario is that it shouldn't happen in the first place unless something very unusual is going on. [/QUOTE]
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