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<blockquote data-quote="kevin_video" data-source="post: 7437129" data-attributes="member: 85066"><p>It some ways it's a little selfish to say, but I miss designing encounters and items for Gary's adventures.</p><p></p><p>For "Way of the Wicked", I couldn't wrap my head around the idea that the government and imperial faction would just go "All these prison guards and highly ranked personal are dead, and all of the convicts have escaped. We don't have any bodies to show that the prisoners are dead, but I'm sure the swamp consumed them and did our job for us. Open and shut case. Let's go grab a sandwich." No. You have bounty hunters. You have people who are trained by the High Inquisitor himself to track down and absolutely verify that these people are dead or finish the job that the incompetent prison couldn't. That made more sense to me. Even Gary admitted he enjoyed the idea, and that he added my NPCs to his own home game. I felt a tinge of pride. I continued to do this for each of the books for Way of the Wicked, essentially doing a journal about all of the changes I'd made to the entire campaign. Some encounters I had make more sense, and gave better builds. It helped that I had done Sean K. Reynolds' class on Designing Pathfinder. Others eventually did their own changes and shared them, using Hero Lab to aid them. I still don't have Hero Lab. Everything I do/did was done by hand.</p><p></p><p>I had planned on doing the same thing with "Throne of Night", and technically did. I converted the mithral shirt from "The Hobbit", added and converted a few 3PP 3.0 monsters that I read about and thought would fit beautifully, and when it originally seemed like Book 3 and 4 were only going to be late, I shared and converted other underground scenarios that could be used to tide things over until they did come out. When it was discovered it was merely a pipe dream, I found an old AD&D module that was posted online, converted everything, and had that be the final module. It made sense since the whole premise was about a dwarven mine that you'd been sent to uncover and reclaim after mysterious circumstances had led to so many dwarves dying there. Given what we know about the supposed "final boss" for ToN, I think I like that ending better than what we were going to get. I'm sure it's explained well enough in Gary's notes, but I don't know that I'll really understand how the aboleth and star spawns ended up being the main encounters for the rest of the game. Just seemed like too much of an M. Night twist at the end. Four books are about fighting drow and then suddenly books 5 and 6 are about taking down aboleth and other aberrations? Not to mention the final book cover shows what can only be described as Atlantis. Again, I'm sure it would have been great, but seemed out of place.</p><p></p><p>This whole ordeal even managed to find me work with three mini bestiaries getting published. When Gary had finally updated with full summaries and pictures of the four books we'd never see, but not releasing anything on the half-god scenario besides a single picture, I converted a little of that too: a drow marilith monarch, a godling lich, and spider riders. The blog has essentially gone to seed now and is basically just spam. I did manage to go through my actual posts and mark them for ease of traversing.</p><p></p><p>My group never got past the first book due to adult life. They all played drow nobles, and ended up doing the dwarf part of the AP because they decided to turn on the other drow, and this was just how things worked out. They had a blast. It's just too bad that none of us will ever experience the true ending.</p><p></p><p>I miss designing and changing things to better the narrative, but with everything that's happened, I've lost my drive. There doesn't seem to be any point any more either. At the start people were thankful and used it all for their own games. Now, Pathfinder is pretty much a thing of the past for a lot of groups as they've moved on to 5e. And with Pathfinder 2.0's playtest coming in August, all the more so. Then you've got all of the 3PP who are redesigning Pathfinder 1.0 in their own image and making a 1.5 edition of the system.</p><p>My group only recently moved to Pathfinder from D&D 3.5, and my other group only plays Pathfinder Society and Starfinder Society. This includes the modules and adventure paths. It's all about the chronicle sheets for them. I'm the new Venture Lieutenant here so I run most of the games. Some day we hope to bring in 5e Adventurer's League, but we have to learn 5e first.</p><p></p><p>Maybe some day I'll find my groove again and make time. I feel like I still have an adventure path in me, or at least a trilogy of an adventure. Unfortunately, it's Pathfinder 1.0 based, and with my hands being what they are now I can't design maps like other people can.</p><p></p><p>I still want "Throne of Night" completed. I think we could all use that piece of mind so we can finally move on from this.</p></blockquote><p></p>
[QUOTE="kevin_video, post: 7437129, member: 85066"] It some ways it's a little selfish to say, but I miss designing encounters and items for Gary's adventures. For "Way of the Wicked", I couldn't wrap my head around the idea that the government and imperial faction would just go "All these prison guards and highly ranked personal are dead, and all of the convicts have escaped. We don't have any bodies to show that the prisoners are dead, but I'm sure the swamp consumed them and did our job for us. Open and shut case. Let's go grab a sandwich." No. You have bounty hunters. You have people who are trained by the High Inquisitor himself to track down and absolutely verify that these people are dead or finish the job that the incompetent prison couldn't. That made more sense to me. Even Gary admitted he enjoyed the idea, and that he added my NPCs to his own home game. I felt a tinge of pride. I continued to do this for each of the books for Way of the Wicked, essentially doing a journal about all of the changes I'd made to the entire campaign. Some encounters I had make more sense, and gave better builds. It helped that I had done Sean K. Reynolds' class on Designing Pathfinder. Others eventually did their own changes and shared them, using Hero Lab to aid them. I still don't have Hero Lab. Everything I do/did was done by hand. I had planned on doing the same thing with "Throne of Night", and technically did. I converted the mithral shirt from "The Hobbit", added and converted a few 3PP 3.0 monsters that I read about and thought would fit beautifully, and when it originally seemed like Book 3 and 4 were only going to be late, I shared and converted other underground scenarios that could be used to tide things over until they did come out. When it was discovered it was merely a pipe dream, I found an old AD&D module that was posted online, converted everything, and had that be the final module. It made sense since the whole premise was about a dwarven mine that you'd been sent to uncover and reclaim after mysterious circumstances had led to so many dwarves dying there. Given what we know about the supposed "final boss" for ToN, I think I like that ending better than what we were going to get. I'm sure it's explained well enough in Gary's notes, but I don't know that I'll really understand how the aboleth and star spawns ended up being the main encounters for the rest of the game. Just seemed like too much of an M. Night twist at the end. Four books are about fighting drow and then suddenly books 5 and 6 are about taking down aboleth and other aberrations? Not to mention the final book cover shows what can only be described as Atlantis. Again, I'm sure it would have been great, but seemed out of place. This whole ordeal even managed to find me work with three mini bestiaries getting published. When Gary had finally updated with full summaries and pictures of the four books we'd never see, but not releasing anything on the half-god scenario besides a single picture, I converted a little of that too: a drow marilith monarch, a godling lich, and spider riders. The blog has essentially gone to seed now and is basically just spam. I did manage to go through my actual posts and mark them for ease of traversing. My group never got past the first book due to adult life. They all played drow nobles, and ended up doing the dwarf part of the AP because they decided to turn on the other drow, and this was just how things worked out. They had a blast. It's just too bad that none of us will ever experience the true ending. I miss designing and changing things to better the narrative, but with everything that's happened, I've lost my drive. There doesn't seem to be any point any more either. At the start people were thankful and used it all for their own games. Now, Pathfinder is pretty much a thing of the past for a lot of groups as they've moved on to 5e. And with Pathfinder 2.0's playtest coming in August, all the more so. Then you've got all of the 3PP who are redesigning Pathfinder 1.0 in their own image and making a 1.5 edition of the system. My group only recently moved to Pathfinder from D&D 3.5, and my other group only plays Pathfinder Society and Starfinder Society. This includes the modules and adventure paths. It's all about the chronicle sheets for them. I'm the new Venture Lieutenant here so I run most of the games. Some day we hope to bring in 5e Adventurer's League, but we have to learn 5e first. Maybe some day I'll find my groove again and make time. I feel like I still have an adventure path in me, or at least a trilogy of an adventure. Unfortunately, it's Pathfinder 1.0 based, and with my hands being what they are now I can't design maps like other people can. I still want "Throne of Night" completed. I think we could all use that piece of mind so we can finally move on from this. [/QUOTE]
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