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*Pathfinder & Starfinder
Fire variant barbarian - Any ideas?
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<blockquote data-quote="Nyaricus" data-source="post: 2677196" data-attributes="member: 35678"><p><strong>Thoughts</strong></p><p></p><p>Fire Eyes (a Su ability, and 0 level spell) for Fast Movement (a Ex ability, and 1st level spell) isnt a fair trade at all. That is my first problem with this class build. You need to give them a bit bigger boost than that. The fact is, a barb needs that so that he can outrun fighters in medium armour, and have an advantage (one of his few, the other being his will save bonus) against stunning-fist monks. Those are two classes which the barb are basically balanced against. He would never be able to duke it out against fighter for more than his rage (unles he has a phenominal str and con scores that wont take much of a hit with lost str and HP after the rage) and when he becomes tired after, he can run away easily. With stunning-fist monks, he can become virtually helpless, not to say that his speed bonus helps the balance (since he gets it in armour too).</p><p></p><p>I'd personally keep swim on their skill list - you obviously have no idea how hard it is to navigate a magma pool <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>----</p><p></p><p>For removing Trap Sense (which didnt make any sense in the first place for a savage warrior) and Fast Movement, you add a lot in. Two feats, limited fire DR, an appropriate (but kinda crappy) Fire Eyes ability, and an extended Rage ability (which seems balanced enough . . . I'll have to mull over it some more though).</p><p></p><p>My suggestion? Drop Uncanny Doge line of abilties to pick up what is lost. I'd still consider giving them fast movement though - it kills off too much of their potentcy</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2677196, member: 35678"] [b]Thoughts[/b] Fire Eyes (a Su ability, and 0 level spell) for Fast Movement (a Ex ability, and 1st level spell) isnt a fair trade at all. That is my first problem with this class build. You need to give them a bit bigger boost than that. The fact is, a barb needs that so that he can outrun fighters in medium armour, and have an advantage (one of his few, the other being his will save bonus) against stunning-fist monks. Those are two classes which the barb are basically balanced against. He would never be able to duke it out against fighter for more than his rage (unles he has a phenominal str and con scores that wont take much of a hit with lost str and HP after the rage) and when he becomes tired after, he can run away easily. With stunning-fist monks, he can become virtually helpless, not to say that his speed bonus helps the balance (since he gets it in armour too). I'd personally keep swim on their skill list - you obviously have no idea how hard it is to navigate a magma pool ;) ---- For removing Trap Sense (which didnt make any sense in the first place for a savage warrior) and Fast Movement, you add a lot in. Two feats, limited fire DR, an appropriate (but kinda crappy) Fire Eyes ability, and an extended Rage ability (which seems balanced enough . . . I'll have to mull over it some more though). My suggestion? Drop Uncanny Doge line of abilties to pick up what is lost. I'd still consider giving them fast movement though - it kills off too much of their potentcy [/QUOTE]
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Fire variant barbarian - Any ideas?
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