Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Firearms in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SKyOdin" data-source="post: 4654257" data-attributes="member: 57939"><p>These elements seem to be the heart of your design, so I will comment on them. I still don't understand the trend of people giving guns the ability to ignore armor when historically there was armor capable of stopping bullets. Your particular implementation of it isn't bad per se, since you gave these weapons a 0 proficiency bonus to even things out (with the exception of the rifle, which I don't think is excusable as an exception), but I still dislike the concept on principle. Letting people target Reflex defense instead of AC is a pretty big deal, particularly since a character can bring multiple guns and target their powers against Reflex defense all day. This can be a big deal, since it makes a character who mostly targets AC suddenly be able to bring down Soldiers with relative ease. It also renders certain powers completely superfluous.</p><p></p><p>I don't really like the Load Special. Saying that a gun can't be reloaded mid-battle seems way too artificial. Load Standard is my preferred approach. It is still enough of a penalty to get people to carry multiple guns.</p><p></p><p>On the other hand, saying that a gun counts as a crossbow is something that I would do myself. However, your wording is too awkward. What about any class powers that are dependent on crossbow use that are not rogue powers? It would be clearer if you just put guns in the crossbow weapon group (they are currently lacking a weapon group anyways).</p><p></p><p>Final score: 2/5. Needs more work.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 4654257, member: 57939"] These elements seem to be the heart of your design, so I will comment on them. I still don't understand the trend of people giving guns the ability to ignore armor when historically there was armor capable of stopping bullets. Your particular implementation of it isn't bad per se, since you gave these weapons a 0 proficiency bonus to even things out (with the exception of the rifle, which I don't think is excusable as an exception), but I still dislike the concept on principle. Letting people target Reflex defense instead of AC is a pretty big deal, particularly since a character can bring multiple guns and target their powers against Reflex defense all day. This can be a big deal, since it makes a character who mostly targets AC suddenly be able to bring down Soldiers with relative ease. It also renders certain powers completely superfluous. I don't really like the Load Special. Saying that a gun can't be reloaded mid-battle seems way too artificial. Load Standard is my preferred approach. It is still enough of a penalty to get people to carry multiple guns. On the other hand, saying that a gun counts as a crossbow is something that I would do myself. However, your wording is too awkward. What about any class powers that are dependent on crossbow use that are not rogue powers? It would be clearer if you just put guns in the crossbow weapon group (they are currently lacking a weapon group anyways). Final score: 2/5. Needs more work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Firearms in 4E
Top