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General Tabletop Discussion
D&D Older Editions
Firearms in 4E
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<blockquote data-quote="Pbartender" data-source="post: 4654775" data-attributes="member: 7533"><p>Here's the problems I'd have with your firearms...</p><p></p><p>A) Too many "Special" case exceptions to rules. Personally, I hate them. They muddle the rules, and are troublesome to keep track of.</p><p></p><p>B) Proficiency as a simple weapon. Remember, anyone can use any weapon. You just don't get the Proficiency bonus to attack, if you aren't. It makes the weapon more meaningful, if you the character has to sacrifice a feat or two to get the full benefit of the weapon.</p><p></p><p>C) Realistic Shmealistic. This is D&D. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Consider these...</p><p></p><p><strong>Weapon:</strong> Pistol</p><p><strong>Prof:</strong> +2</p><p><strong>Hnd:</strong> 1H</p><p><strong>Dmg:</strong> 1d8</p><p><strong>Rng:</strong> 15/30</p><p><strong>Price:</strong> 50 gp</p><p><strong>Wght:</strong> 2 lb.</p><p><strong>Group:</strong> Firearms</p><p><strong>Properties:</strong> Load move, high crit</p><p></p><p></p><p><strong>Weapon:</strong> Musket</p><p><strong>Prof:</strong> +2</p><p><strong>Hnd:</strong> 2H</p><p><strong>Dmg:</strong> 1d10</p><p><strong>Rng:</strong> 30/60</p><p><strong>Price:</strong> 75 gp</p><p><strong>Wght:</strong> 4 lb.</p><p><strong>Group:</strong> Firearms</p><p><strong>Properties:</strong> Load move, high crit</p><p></p><p></p><p><strong>Ammuniton:</strong></p><p>Firearm cartridges (10) 1 gp</p><p></p><p></p><p><span style="font-size: 15px">MUSKETEER [Rogue]</span></p><p></p><p><strong>Prerequisite:</strong> Dex 13, rogue</p><p><strong>Benefit:</strong> For the purposes of powers and feats, firearms count as crossbows.</p><p></p><p></p><p>They are both about a half step up from the equivalent crossbows. The prices are expensive, but not prohibitive for 1st level characters. The single feat allows for gunslinger rogues, without special rules for the weapon itself. The weapon proficiency bonus and the high-crit property can be considered the "armor piercing" side of firearms.</p><p></p><p>I'd make them a superior ranged weapon, since they require a specialized knowledge and a reasonable amount of practice when it comes to caring for the weapon, loading it, and firing it without flinching.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4654775, member: 7533"] Here's the problems I'd have with your firearms... A) Too many "Special" case exceptions to rules. Personally, I hate them. They muddle the rules, and are troublesome to keep track of. B) Proficiency as a simple weapon. Remember, anyone can use any weapon. You just don't get the Proficiency bonus to attack, if you aren't. It makes the weapon more meaningful, if you the character has to sacrifice a feat or two to get the full benefit of the weapon. C) Realistic Shmealistic. This is D&D. ;) Consider these... [B]Weapon:[/B] Pistol [B]Prof:[/B] +2 [B]Hnd:[/B] 1H [B]Dmg:[/B] 1d8 [B]Rng:[/B] 15/30 [B]Price:[/B] 50 gp [B]Wght:[/B] 2 lb. [B]Group:[/B] Firearms [B]Properties:[/B] Load move, high crit [B]Weapon:[/B] Musket [B]Prof:[/B] +2 [B]Hnd:[/B] 2H [B]Dmg:[/B] 1d10 [B]Rng:[/B] 30/60 [B]Price:[/B] 75 gp [B]Wght:[/B] 4 lb. [B]Group:[/B] Firearms [B]Properties:[/B] Load move, high crit [B]Ammuniton:[/B] Firearm cartridges (10) 1 gp [SIZE=4]MUSKETEER [Rogue][/SIZE] [B]Prerequisite:[/B] Dex 13, rogue [b]Benefit:[/b] For the purposes of powers and feats, firearms count as crossbows. They are both about a half step up from the equivalent crossbows. The prices are expensive, but not prohibitive for 1st level characters. The single feat allows for gunslinger rogues, without special rules for the weapon itself. The weapon proficiency bonus and the high-crit property can be considered the "armor piercing" side of firearms. I'd make them a superior ranged weapon, since they require a specialized knowledge and a reasonable amount of practice when it comes to caring for the weapon, loading it, and firing it without flinching. [/QUOTE]
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