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D&D Older Editions
Firearms in 4E
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<blockquote data-quote="IanArgent" data-source="post: 4655643" data-attributes="member: 21673"><p>Thanks for reminding me about Brutal; I'd forgotten - and this is an excellent place for it. </p><p></p><p>I still don't want firearms of this type being reloaded in combat. I don't want PCs wasting actions in combat reloading - it sucks for the player AND the rest of the party when the gunner says "I reload" when his initiative comes up. I included the rifle for completeness; now that I think on it I'm dropping the thing, and would almost prefer to drop the musket. Likewise making them require feats or a class feature; for what I want to do with them I don't want to expend too many character resources. The original thought was to make them basically an encounter-powered item that anyone could use, sort of like an alchemical item. In fact I toyed with the idea of writing them up as an alchemical item, but that ended up being too restrictive.</p><p></p><p>Anyway - let's try this again. Compare the Pistol to the crossbow and the musket to the longbow. </p><p></p><p>Blackpowder pistol * Simple Ranged Weapon</p><p></p><p>cost: 50 gp</p><p>Damage: 1d8</p><p>Proficient: +2</p><p>Range: 10/20</p><p>Properties: Load Special (may not be reloaded in combat), crossbow group, Brutal 2</p><p>Weight 5 lbs</p><p></p><p>If used with a power/ability that requires multiple shots, the user must have that many loaded pistols ready to wield</p><p></p><p>Blackpowder musket * Simple Ranged Weapon</p><p>Cost: 75 gp</p><p>Damage: 1d10</p><p>Proficient: +2</p><p>Range: 15/30</p><p>Properties: Load Special (may not be reloaded in combat), crossbow group, Brutal 2</p><p>Weight: 10 lbs</p><p></p><p>May not be used with powers/abilities that require more than one shot to be expended</p><p></p><p>Blackpowder charge * Alchemical Ammo</p><p>Formula cost 20 gp</p><p>Component Cost 1 sp</p><p>Level 1</p><p>Requires the Alchemist Feat to create</p><p></p><p>Compared to the crossbow, the pistol is more expensive, as accurate, and more damaging. It is essentially an encounter-powered item that adds brutal 2 to a power that can use a crossbow.As the the tiers go up it can become slightly less accurate when compared to the crossbow because you have to enchant multiples of them (so will trail behind the crossbow by 1 point of enhancement bonus).</p><p></p><p>The musket/longbow comparison is much the same. Lower accuracy compared to the longbow is traded off versus the musket being a simple weapon.</p></blockquote><p></p>
[QUOTE="IanArgent, post: 4655643, member: 21673"] Thanks for reminding me about Brutal; I'd forgotten - and this is an excellent place for it. I still don't want firearms of this type being reloaded in combat. I don't want PCs wasting actions in combat reloading - it sucks for the player AND the rest of the party when the gunner says "I reload" when his initiative comes up. I included the rifle for completeness; now that I think on it I'm dropping the thing, and would almost prefer to drop the musket. Likewise making them require feats or a class feature; for what I want to do with them I don't want to expend too many character resources. The original thought was to make them basically an encounter-powered item that anyone could use, sort of like an alchemical item. In fact I toyed with the idea of writing them up as an alchemical item, but that ended up being too restrictive. Anyway - let's try this again. Compare the Pistol to the crossbow and the musket to the longbow. Blackpowder pistol * Simple Ranged Weapon cost: 50 gp Damage: 1d8 Proficient: +2 Range: 10/20 Properties: Load Special (may not be reloaded in combat), crossbow group, Brutal 2 Weight 5 lbs If used with a power/ability that requires multiple shots, the user must have that many loaded pistols ready to wield Blackpowder musket * Simple Ranged Weapon Cost: 75 gp Damage: 1d10 Proficient: +2 Range: 15/30 Properties: Load Special (may not be reloaded in combat), crossbow group, Brutal 2 Weight: 10 lbs May not be used with powers/abilities that require more than one shot to be expended Blackpowder charge * Alchemical Ammo Formula cost 20 gp Component Cost 1 sp Level 1 Requires the Alchemist Feat to create Compared to the crossbow, the pistol is more expensive, as accurate, and more damaging. It is essentially an encounter-powered item that adds brutal 2 to a power that can use a crossbow.As the the tiers go up it can become slightly less accurate when compared to the crossbow because you have to enchant multiples of them (so will trail behind the crossbow by 1 point of enhancement bonus). The musket/longbow comparison is much the same. Lower accuracy compared to the longbow is traded off versus the musket being a simple weapon. [/QUOTE]
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