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General Tabletop Discussion
D&D Older Editions
Firearms in 4E
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<blockquote data-quote="ProfessorCirno" data-source="post: 4655801" data-attributes="member: 65637"><p>All of that misses one rather important point: accuracy.</p><p></p><p>The english longbowman wasn't shooting at targets 30 feet away. The english longbowman was shooting at targets that they <em>couldn't see</em>, because they weren't aiming, they were firing a volley. They weren't pointing out one specific target and hitting it in the neck, they were in groups of many other longbowmen, shooting at other large groups of footsoldiers, where accuracy doesn't really matter due to reasons of "One of these is bound to hit something."</p><p></p><p>That's where the "Well, longbows are fast" argument falls. Yes, they are fast. When you're very far away from what you're shooting at, and you aren't aiming for accuracy, you're aiming for <em>distance</em>.</p><p></p><p>Crossbows have suffered just as much as guns have, if not <em>more so</em>. For some unknown reason, it was decreed that crossbows would essentially be bows, only with 100% more suck. They reloaded slower, did lower damage thanks to no strength modifier adding damage, and had no awesome special ability to make up for it. Meanwhile, if you want <em>realism</em>, the crossbow was declared <em>heretical</em> by the church to use against anyone but non-Christians. It's not a problem with realism, it's a problem with developers having some bizarre errection for bows*</p><p></p><p>*Must. Resist. Wood. Joke.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4655801, member: 65637"] All of that misses one rather important point: accuracy. The english longbowman wasn't shooting at targets 30 feet away. The english longbowman was shooting at targets that they [I]couldn't see[/I], because they weren't aiming, they were firing a volley. They weren't pointing out one specific target and hitting it in the neck, they were in groups of many other longbowmen, shooting at other large groups of footsoldiers, where accuracy doesn't really matter due to reasons of "One of these is bound to hit something." That's where the "Well, longbows are fast" argument falls. Yes, they are fast. When you're very far away from what you're shooting at, and you aren't aiming for accuracy, you're aiming for [I]distance[/I]. Crossbows have suffered just as much as guns have, if not [I]more so[/I]. For some unknown reason, it was decreed that crossbows would essentially be bows, only with 100% more suck. They reloaded slower, did lower damage thanks to no strength modifier adding damage, and had no awesome special ability to make up for it. Meanwhile, if you want [I]realism[/I], the crossbow was declared [I]heretical[/I] by the church to use against anyone but non-Christians. It's not a problem with realism, it's a problem with developers having some bizarre errection for bows* *Must. Resist. Wood. Joke. [/QUOTE]
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